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denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | GameObjectsID | uint32 | gameobject entry |
| 2 | TimeIndex | uint32 | |
| 3 | Rot_X | float | |
| 4 | Rot_Y | float | |
| 5 | Rot_Z | float | |
| 6 | Rot_W | float |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
GO must be of type GAMEOBJECT_TYPE_TRANSPORT (11)
Col: 2 (uint32)
- no description -
Col: 3 – 6 (float)
Rotation axis
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