Back to 'FootprintTextures' Return to DBCs (3.3.5a) Go to 'GameObjectArtKit'
denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | CreatureFootstepID | uint32 | CreatureSoundData.dbc/9 |
| 2 | TerrainSoundID | uint32 | TerrainTypeSounds.dbc/0 |
| 3 | SoundID | uint32 | SoundEntries.dbc/0 |
| 4 | SoundIDSplash | uint32 | SoundEntries.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
- no description -
Col: 2 (uint32)
- no description -
Col: 3 (uint32)
dry ground
Col: 4 (uint32)
wet ground
Back to 'FootprintTextures' Return to DBCs (3.3.5a) Go to 'GameObjectArtKit'