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denotes unused fields
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
Value | Flag | Name | Comment |
---|---|---|---|
1 | 0x01 | CHRRACES_FLAGS_NOT_PLAYABLE | NPC only |
2 | 0x02 | CHRRACES_FLAGS_BARE_FEET | Do Not Component Feet |
4 | 0x04 | CHRRACES_FLAGS_CAN_MOUNT | Can Mount |
8 | 0x08 | Has Bald |
Col: 2 (uint32)
Also, the order in the creation screen depends on this.
Col: 3 (uint32)
- no description -
Col: 4 (uint32)
Only used for the char creation/selection screen. Ingame the server sets the model.
Col: 5 (uint32)
Only used for the char creation/selection screen. Ingame the server sets the model.
Col: 6 (string)
A short form of the name. Used for helmet models.
Col: 7 (uint32)
Col: 8 (uint32)
Col: 9 (uint32)
always 15007
Col: 10 (uint32)
- no description -
Col: 11 (string)
Same as the one used in model-filepathes.
Col: 12 (uint32)
ID from CinematicSequences.dbc, used for the opening cinematic.
Col: 13 (uint32)
ID | Name |
---|---|
0 | TEAM_ALLIANCE |
1 | TEAM_HORDE |
2 | TEAM_NEUTRAL |
Col: 14 – 30 (Loc)
- no description -
Col: 31 – 47 (Loc)
- no description -
Col: 48 – 64 (Loc)
- no description -
Col: 65 – 66 (string)
Internal names for the facial features.
Col: 67 (string)
- no description -
Col: 68 (uint32)
Back to 'ChrClasses' Return to DBCs (3.3.5a) Go to 'CinematicCamera'