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denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | Epic_0 | uint32 | |
2 | Epic_1 | uint32 | |
3 | Epic_2 | uint32 | |
4 | Epic_3 | uint32 | |
5 | Epic_4 | uint32 | |
6 | Superior_0 | uint32 | |
7 | Superior_1 | uint32 | |
8 | Superior_2 | uint32 | |
9 | Superior_3 | uint32 | |
10 | Superior_4 | uint32 | |
11 | Good_0 | uint32 | |
12 | Good_1 | uint32 | |
13 | Good_2 | uint32 | |
14 | Good_3 | uint32 | |
15 | Good_4 | uint32 |
Col: 0 (uint32)
Item level
Col: 1 – 5 (uint32)
Col offset depending on INVTYPE_*
, valid for all qualities:
HEAD, BODY, CHEST, LEGS, 2HWEAPON, ROBE
SHOULDERS, WAIST, FEET, HANDS, TRINKET
NECK, WRISTS, FINGER, SHIELD, CLOAK, HOLDABLE
WEAPON, WEAPONMAINHAND, WEAPONOFFHAND
RANGED, THROWN, RANGEDRIGHT
Col: 6 – 10 (uint32)
- no description -
Col: 11 – 15 (uint32)
- no description -
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