Back to 'LightFloatBand' Return to DBCs (3.3.5a) Go to 'LightParams'
denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | LightParams.dbc/0 |
1 | NumEntries | uint32 | |
2 | Time_0 | uint32 | |
3 | Time_1 | uint32 | |
4 | Time_2 | uint32 | |
5 | Time_3 | uint32 | |
6 | Time_4 | uint32 | |
7 | Time_5 | uint32 | |
8 | Time_6 | uint32 | |
9 | Time_7 | uint32 | |
10 | Time_8 | uint32 | |
11 | Time_9 | uint32 | |
12 | Time_10 | uint32 | |
13 | Time_11 | uint32 | |
14 | Time_12 | uint32 | |
15 | Time_13 | uint32 | |
16 | Time_14 | uint32 | |
17 | Time_15 | uint32 | |
18 | Data_0 | uint32 | |
19 | Data_1 | uint32 | |
20 | Data_2 | uint32 | |
21 | Data_3 | uint32 | |
22 | Data_4 | uint32 | |
23 | Data_5 | uint32 | |
24 | Data_6 | uint32 | |
25 | Data_7 | uint32 | |
26 | Data_8 | uint32 | |
27 | Data_9 | uint32 | |
28 | Data_10 | uint32 | |
29 | Data_11 | uint32 | |
30 | Data_12 | uint32 | |
31 | Data_13 | uint32 | |
32 | Data_14 | uint32 | |
33 | Data_15 | uint32 |
Col: 0 (uint32)
Every LightParamsID corresponds to 18 IDs.
ID = LightParamsID * 18 - 17 + Offset
Offset | Comment |
---|---|
0 | Global diffuse light |
1 | Global ambient light |
2 | Sky color 0 (top) |
3 | Sky color 1 (middle) |
4 | Sky color 2 (middle to horizon) |
5 | Sky color 3 (above horizon) |
6 | Sky color 4 (horizon) |
7 | Fog color / background mountains color. Affects color of weather effects as well. |
8 | ? |
9 | Sun color + sun halo color, specular lighting, sun rays |
10 | Sun larger halo color cloud color a1 (base) |
11 | ? cloud color B (edge) |
12 | Cloud color cloud color a2 (secondary base) |
13 | ? |
14 | Ocean color [light] shallow ocean water |
15 | Ocean color [dark] deep ocean water |
16 | River color [light] shallow river water |
17 | River color [dark] deep river water |
Col: 1 (uint32)
Number of Time/Data pairs in use.
Col: 2 – 17 (uint32)
30sec steps from midnight to midnight. (0 – 2880)
Col: 18 – 33 (uint32)
RGB color value.
Back to 'LightFloatBand' Return to DBCs (3.3.5a) Go to 'LightParams'