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Game Table:
This dbc file is indexed, but also Data is stored in a fixed order.
Entries: 32 x 11 (see GameTables data)
denotes unused fields
Col: 0 (uint32)
- no description -
Col: 1 (float)
CombatRating scaling modifier
| ID | Name |
|---|---|
| 0 | CR_WEAPON_SKILL |
| 1 | CR_DEFENSE_SKILL |
| 2 | CR_DODGE |
| 3 | CR_PARRY |
| 4 | CR_BLOCK |
| 5 | CR_HIT_MELEE |
| 6 | CR_HIT_RANGED |
| 7 | CR_HIT_SPELL |
| 8 | CR_CRIT_MELEE |
| 9 | CR_CRIT_RANGED |
| 10 | CR_CRIT_SPELL |
| 11 | CR_HIT_TAKEN_MELEE |
| 12 | CR_HIT_TAKEN_RANGED |
| 13 | CR_HIT_TAKEN_SPELL |
| 14 | CR_CRIT_TAKEN_MELEE |
| 15 | CR_CRIT_TAKEN_RANGED |
| 16 | CR_CRIT_TAKEN_SPELL |
| 17 | CR_HASTE_MELEE |
| 18 | CR_HASTE_RANGED |
| 19 | CR_HASTE_SPELL |
| 20 | CR_WEAPON_SKILL_MAINHAND |
| 21 | CR_WEAPON_SKILL_OFFHAND |
| 22 | CR_WEAPON_SKILL_RANGED |
| 23 | CR_EXPERTISE |
| 24 | CR_ARMOR_PENETRATION |
Ordered by character class, combat rating 0 – 31 ASC.
ID = ((ChrClassID - 1) * 32) + (RatingID + 1)
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