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denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | ClassID | uint32 | ItemClass.dbc/0; ItemSubClass.dbc/0 |
| 2 | SubclassID | uint32 | ItemSubClass.dbc/1 |
| 3 | SoundOverrideSubclassID | int32 | |
| 4 | Material | int32 | Material.dbc/0 |
| 5 | DisplayInfoID | uint32 | ItemDisplayInfo.dbc/0 |
| 6 | InventoryType | uint32 | |
| 7 | SheatheType | uint32 |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
- no description -
Col: 2 (uint32)
- no description -
Col: 3 (int32)
Another WeaponSubClass to use for sound.
Col: 4 (int32)
- no description -
Col: 5 (uint32)
- no description -
Col: 6 (uint32)
| ID | Name | ID | Name | |
|---|---|---|---|---|
| 1 | INVTYPE_HEAD | 15 | INVTYPE_RANGED | |
| 2 | INVTYPE_NECK | 16 | INVTYPE_CLOAK | |
| 3 | INVTYPE_SHOULDERS | 17 | INVTYPE_2HWEAPON | |
| 4 | INVTYPE_BODY | 18 | INVTYPE_BAG | |
| 5 | INVTYPE_CHEST | 19 | INVTYPE_TABARD | |
| 6 | INVTYPE_WAIST | 20 | INVTYPE_ROBE | |
| 7 | INVTYPE_LEGS | 21 | INVTYPE_WEAPONMAINHAND | |
| 8 | INVTYPE_FEET | 22 | INVTYPE_WEAPONOFFHAND | |
| 9 | INVTYPE_WRISTS | 23 | INVTYPE_HOLDABLE | |
| 10 | INVTYPE_HANDS | 24 | INVTYPE_AMMO | |
| 11 | INVTYPE_FINGER | 25 | INVTYPE_THROWN | |
| 12 | INVTYPE_TRINKET | 26 | INVTYPE_RANGEDRIGHT | |
| 13 | INVTYPE_WEAPON | 27 | INVTYPE_QUIVER | |
| 14 | INVTYPE_SHIELD | 28 | INVTYPE_RELIC |
Col: 7 (uint32)
Controls how the item is put away on the character. Press the 'Z' hotkey to sheathe and unsheathe your weapons.
| ID | Type | Comment |
|---|---|---|
| 1 | Two Handed Weapon | Diagonally across the back pointing downwards. |
| 2 | Staff | Diagonally across the back pointing upwards. |
| 3 | One Handed | On the left-hand side of the character's waist. |
| 4 | Shield | On the middle of the character's back. |
| 5 | Tool | ? usually not equippable ? |
| 7 | Off hand | On the right-hand side of the character's waist. |
Back to 'Holidays' Return to DBCs (3.3.5a) Go to 'ItemBagFamily'