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denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | ConditionID | uint32 | |
2 | Name_0 | string | |
3 | Name_1 | string | |
4 | Name_2 | string | |
5 | Name_3 | string | |
6 | Name_4 | string | |
7 | Name_5 | string | |
8 | Name_6 | string | |
9 | Name_7 | string | |
10 | Name_8 | string | |
11 | Name_9 | string | |
12 | Name_10 | string | |
13 | Name_11 | string | |
14 | Name_12 | string | |
15 | Name_13 | string | |
16 | Name_14 | string | |
17 | Name_15 | string | |
18 | Name_lang_mask | uint32 | |
19 | Name1_0 | string | |
20 | Name1_1 | string | |
21 | Name1_2 | string | |
22 | Name1_3 | string | |
23 | Name1_4 | string | |
24 | Name1_5 | string | |
25 | Name1_6 | string | |
26 | Name1_7 | string | |
27 | Name1_8 | string | |
28 | Name1_9 | string | |
29 | Name1_10 | string | |
30 | Name1_11 | string | |
31 | Name1_12 | string | |
32 | Name1_13 | string | |
33 | Name1_14 | string | |
34 | Name1_15 | string | |
35 | Name1_lang_mask | uint32 | |
36 | MaskID | uint32 |
Col: 0 (uint32)
Title ids, for example in Quest::GetCharTitleId()
Col: 1 (uint32)
This is never used by the client. Still looks like pointing somewhere. Serverside?
Col: 2 – 18 (Loc)
Male
Col: 19 – 35 (Loc)
Female
Col: 36 (uint32)
Used in PLAYER_CHOSEN_TITLE and 1 << MaskID
in PLAYER__FIELD_KNOWN_TITLES
Back to 'CharStartOutfit' Return to DBCs (3.3.5a) Go to 'CharVariations'