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denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | MapID | uint32 | MapDifficulty.dbc/0; Map/0 |
| 2 | Difficulty | uint32 | MapDifficulty.dbc/2 |
| 3 | OrderIndex | int32 | |
| 4 | Bit | uint32 | |
| 5 | Name_0 | string | |
| 6 | Name_1 | string | |
| 7 | Name_2 | string | |
| 8 | Name_3 | string | |
| 9 | Name_4 | string | |
| 10 | Name_5 | string | |
| 11 | Name_6 | string | |
| 12 | Name_7 | string | |
| 13 | Name_8 | string | |
| 14 | Name_9 | string | |
| 15 | Name_10 | string | |
| 16 | Name_11 | string | |
| 17 | Name_12 | string | |
| 18 | Name_13 | string | |
| 19 | Name_14 | string | |
| 20 | Name_15 | string | |
| 21 | Name_lang_mask | uint32 | |
| 22 | SpellIconID | uint32 | SpellIcon.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
- no description -
Col: 2 (uint32)
The Difficulty of the map in which the encounter takes place
Col: 3 (int32)
- no description -
Col: 4 (uint32)
Encounter index for creating completed mask.
Col: 5 – 21 (Loc)
- no description -
Col: 22 (uint32)
- no description -
Back to 'DestructibleModelData' Return to DBCs (3.3.5a) Go to 'DungeonMap'