Back to 'CreatureFamily' Return to DBCs (3.3.5a) Go to 'CreatureMovementInfo'
denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | Flags | uint32 | |
| 2 | ModelName | string | |
| 3 | SizeClass | uint32 | |
| 4 | ModelScale | float | |
| 5 | BloodID | int32 | UnitBloodLevels.dbc/0 |
| 6 | FootprintTextureID | int32 | FootprintTextures.dbc/0 |
| 7 | FootprintTextureLength | uint32 | |
| 8 | FootprintTextureWidth | uint32 | |
| 9 | FootprintParticleScale | float | |
| 10 | FoleyMaterialID | uint32 | Material.dbc/0 |
| 11 | FootstepShakeSize | float | |
| 12 | DeathThudShakeSize | uint32 | |
| 13 | SoundID | uint32 | CreatureSoundData.dbc/0 |
| 14 | CollisionWidth | float | |
| 15 | CollisionHeight | float | |
| 16 | MountHeight | float | |
| 17 | GeoBoxMin_X | float | |
| 18 | GeoBoxMin_Y | float | |
| 19 | GeoBoxMin_Z | float | |
| 20 | GeoBoxMax_X | float | |
| 21 | GeoBoxMax_Y | float | |
| 22 | GeoBoxMax_Z | float | |
| 23 | WorldEffectScale | float | |
| 24 | AttachedEffectScale | float | |
| 25 | MissileCollisionRadius | float | |
| 26 | MissileCollisionPush | float | |
| 27 | MissileCollisionRaise | float |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
| Value | Flag | Name | Comment |
|---|---|---|---|
| 1 | 0x0001 | No Footprint Particles | |
| 2 | 0x0002 | No Breath Particles | |
| 4 | 0x0004 | Is Player Model | |
| 8 | 0x0008 | - unknown - | |
| 16 | 0x0010 | No Attached Weapons | |
| 32 | 0x0020 | No Footprint Trail Texture | |
| 64 | 0x0040 | Disable Highlight | |
| 128 | 0x0080 | CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT | Can mount while transformed as this |
| 256 | 0x0100 | Disable Scale interpolation | |
| 512 | 0x0200 | Force Projected Tex. | |
| 1024 | 0x0400 | Can jump in playce as mount | |
| 2048 | 0x0800 | AI can't use walk backwards anim. |
Col: 2 (string)
- no description -
Col: 3 (uint32)
- no description -
Col: 4 (float)
Used in calculation of unit collision data.
Col: 5 (int32)
- no description -
Col: 6 (int32)
- no description -
Col: 7 (uint32)
- no description -
Col: 8 (uint32)
- no description -
Col: 9 (float)
- no description -
Col: 10 (uint32)
- no description -
Col: 11 (float)
- no description -
Col: 12 (uint32)
- no description -
Col: 13 (uint32)
- no description -
Col: 14 (float)
Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.".
Col: 15 (float)
- no description -
Col: 16 (float)
Used in calculation of unit collision data when mounted.
Col: 17 – 19 (Vector3D)
These values are the actually maximum and minimum coordinates of the vertices.
Col: 20 – 22 (Vector3D)
- no description -
Col: 23 (float)
- no description -
Col: 24 (float)
- no description -
Col: 25 (float)
- no description -
Col: 26 (float)
- no description -
Col: 27 (float)
- no description -
Back to 'CreatureFamily' Return to DBCs (3.3.5a) Go to 'CreatureMovementInfo'