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denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | SwingType | uint32 | ItemSubClass.dbc/9 |
| 2 | Critical | uint32 | |
| 3 | SoundID | uint32 | SoundEntries.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 0 (uint32)
| ID | Name | Comment |
|---|---|---|
| 0 | WEAPONSWING_LIGHT | Dagger |
| 1 | WEAPONSWING_MEDIUM | 1H Sword/Axe |
| 2 | WEAPONSWING_HEAVY | 2H Sword/Axe |
Col: 0 (bool)
- no description -
Col: 0 (uint32)
- no description -
Back to 'WeaponImpactSounds' Return to DBCs (3.3.5a) Go to 'Weather'