Back to 'LfgDungeons' Return to DBCs (3.3.5a) Go to 'LightFloatBand'
denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | ContinentID | uint32 | Map.dbc/0 |
2 | GameCoords_X | float | |
3 | GameCoords_Y | float | |
4 | GameCoords_Z | float | |
5 | GameFalloffStart | float | |
6 | GameFalloffEnd | float | |
7 | LightParamsID_0 | uint32 | LightParams.dbc/0 |
8 | LightParamsID_1 | uint32 | LightParams.dbc/0 |
9 | LightParamsID_2 | uint32 | LightParams.dbc/0 |
10 | LightParamsID_3 | uint32 | LightParams.dbc/0 |
11 | LightParamsID_4 | uint32 | LightParams.dbc/0 |
12 | LightParamsID_5 | uint32 | LightParams.dbc/0 |
13 | LightParamsID_6 | uint32 | LightParams.dbc/0 |
14 | LightParamsID_7 | uint32 | LightParams.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
- no description -
Col: 2 – 4 (DBCPosition3D)
- no description -
Col: 5 (float)
- no description -
Col: 6 (float)
- no description -
Col: 7 – 14 (uint32)
Back to 'LfgDungeons' Return to DBCs (3.3.5a) Go to 'LightFloatBand'