Back to 'LfgDungeons' Return to DBCs (3.3.5a) Go to 'LightFloatBand'
denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | ContinentID | uint32 | Map.dbc/0 |
| 2 | GameCoords_X | float | |
| 3 | GameCoords_Y | float | |
| 4 | GameCoords_Z | float | |
| 5 | GameFalloffStart | float | |
| 6 | GameFalloffEnd | float | |
| 7 | LightParamsID_0 | uint32 | LightParams.dbc/0 |
| 8 | LightParamsID_1 | uint32 | LightParams.dbc/0 |
| 9 | LightParamsID_2 | uint32 | LightParams.dbc/0 |
| 10 | LightParamsID_3 | uint32 | LightParams.dbc/0 |
| 11 | LightParamsID_4 | uint32 | LightParams.dbc/0 |
| 12 | LightParamsID_5 | uint32 | LightParams.dbc/0 |
| 13 | LightParamsID_6 | uint32 | LightParams.dbc/0 |
| 14 | LightParamsID_7 | uint32 | LightParams.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
- no description -
Col: 2 – 4 (DBCPosition3D)
- no description -
Col: 5 (float)
- no description -
Col: 6 (float)
- no description -
Col: 7 – 14 (uint32)
Back to 'LfgDungeons' Return to DBCs (3.3.5a) Go to 'LightFloatBand'