Back to 'GameObjectArtKit' Return to DBCs (3.3.5a) Go to 'GameTables'
denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | ModelName | string | |
| 2 | Sound_0 | uint32 | SoundEntries.dbc/0 |
| 3 | Sound_1 | uint32 | SoundEntries.dbc/0 |
| 4 | Sound_2 | uint32 | SoundEntries.dbc/0 |
| 5 | Sound_3 | uint32 | SoundEntries.dbc/0 |
| 6 | Sound_4 | uint32 | SoundEntries.dbc/0 |
| 7 | Sound_5 | uint32 | SoundEntries.dbc/0 |
| 8 | Sound_6 | uint32 | SoundEntries.dbc/0 |
| 9 | Sound_7 | uint32 | SoundEntries.dbc/0 |
| 10 | Sound_8 | uint32 | SoundEntries.dbc/0 |
| 11 | Sound_9 | uint32 | SoundEntries.dbc/0 |
| 12 | GeoBoxMin_X | float | |
| 13 | GeoBoxMin_Y | float | |
| 14 | GeoBoxMin_Z | float | |
| 15 | GeoBoxMax_X | float | |
| 16 | GeoBoxMax_Y | float | |
| 17 | GeoBoxMax_Z | float | |
| 18 | ObjectEffectPackageID | uint32 | ObjectEffectPackage.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (string)
- no description -
Col: 2 – 11 (uint32)
| column | comment |
|---|---|
| 2 | stand |
| 3 | open |
| 4 | loop |
| 5 | close |
| 6 | destroy |
| 7 | opened |
| 8 | custom0 |
| 9 | custom1 |
| 10 | custom2 |
| 11 | custom3 |
Col: 12 – 14 (DBCPosition3D)
- no description -
Col: 15 – 17 (DBCPosition3D)
- no description -
Col: 18 (uint32)
- no description -
Back to 'GameObjectArtKit' Return to DBCs (3.3.5a) Go to 'GameTables'