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denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | MapID | uint32 | Map.dbc/0 |
2 | RegionBottom | float | |
3 | RegionRight | float | |
4 | RegionTop | float | |
5 | RegionLeft | float | |
6 | NewMapID | uint32 | Map.dbc/0 |
7 | RegionOffset_X | float | |
8 | RegionOffset_Y | float | |
9 | NewDungeonMapID | uint32 | DungeonMap.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
Real map.
Col: 2 – 5 (float)
Transformation boundary. See World Position.
Col: 6 (uint32)
Target display map.
Col: 7 – 8 (DBCPosition2D offset)
- no description -
Col: 9 (uint32)
Override with DungeonMap transforms?
Back to 'WorldMapOverlay' Return to DBCs (3.3.5a) Go to 'WorldSafeLocs'