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It determines information on what spells pets will have after they are tamed by Hunters.
denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | Spells_0 | uint32 | Spell.dbc/0; spell Id |
| 2 | Spells_1 | uint32 | Spell.dbc/0; spell Id |
| 3 | Spells_2 | uint32 | Spell.dbc/0; spell Id |
| 4 | Spells_3 | uint32 | Spell.dbc/0; spell Id |
| 5 | Availability_0 | uint32 | |
| 6 | Availability_1 | uint32 | |
| 7 | Availability_2 | uint32 | |
| 8 | Availability_3 | uint32 |
Col: 0 (uint32)
- no description -
Col: 1 – 4 (uint32)
- no description -
Col: 5 – 8 (uint32)
Divide by 10 to get in seconds.
Back to 'CreatureSoundData' Return to DBCs (3.3.5a) Go to 'CreatureType'