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denotes unused fields
Col: 0 (uint32)
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Col: 1 (uint32)
Value | Flag | Name | Comment |
---|---|---|---|
1 | 0x00000001 | VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER | |
2 | 0x00000002 | VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE | |
8 | 0x00000008 | VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT | |
512 | 0x00000200 | VEHICLE_SEAT_FLAG_HIDE_PASSENGER | Passenger is hidden |
1024 | 0x00000400 | VEHICLE_SEAT_FLAG_ALLOW_TURNING | needed for CGCamera__SyncFreeLookFacing |
2048 | 0x00000800 | VEHICLE_SEAT_FLAG_CAN_CONTROL | Lua_UnitInVehicleControlSeat |
4096 | 0x00001000 | VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL | Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a) |
8192 | 0x00002000 | VEHICLE_SEAT_FLAG_UNCONTROLLED | can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT |
16384 | 0x00004000 | VEHICLE_SEAT_FLAG_CAN_ATTACK | Can attack, cast spells and use items from vehicle |
32768 | 0x00008000 | VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT | |
131072 | 0x00020000 | VEHICLE_SEAT_FLAG_UNK18 | Needs research and support (28 vehicles): Allow entering vehicles while keeping specific permanent(?) auras that impose visuals (states like beeing under freeze/stun mechanic, emote state animations). |
262144 | 0x00040000 | VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT | |
524288 | 0x00080000 | VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT | |
1048576 | 0x00100000 | VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE | |
4194304 | 0x00400000 | VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM | |
8388608 | 0x00800000 | VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS | Lua_IsUsingVehicleControls |
16777216 | 0x01000000 | VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM | |
33554432 | 0x02000000 | VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT | Lua_CanExitVehicle - can enter and exit at free will |
67108864 | 0x04000000 | VEHICLE_SEAT_FLAG_CAN_SWITCH | Lua_CanSwitchVehicleSeats |
134217728 | 0x08000000 | VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER | |
268435456 | 0x10000000 | VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT | |
536870912 | 0x20000000 | VEHICLE_SEAT_FLAG_CAN_CAST | Lua_UnitHasVehicleUI |
1073741824 | 0x40000000 | VEHICLE_SEAT_FLAG_UNK2 | checked in conjunction with 0x800 in CastSpell2 |
2147483648 | 0x80000000 | VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION |
Col: 2 (int32)
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Col: 3 – 5 (DBCPosition3D offset)
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Col: 6 (float)
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Col: 7 (float)
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Col: 8 (float)
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Col: 9 (float)
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Col: 10 (float)
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Col: 11 (float)
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Col: 12 (float)
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Col: 13 (int32)
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Col: 14 (int32)
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Col: 15 (int32)
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Col: 16 (int32)
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Col: 17 (int32)
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Col: 18 (int32)
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Col: 19 (float)
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Col: 20 (float)
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Col: 21 (float)
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Col: 22 (float)
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Col: 23 (float)
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Col: 24 (float)
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Col: 25 (float)
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Col: 26 (int32)
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Col: 27 (int32)
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Col: 28 (int32)
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Col: 29 (float)
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Col: 30 (float)
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Col: 31 (float)
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Col: 32 (int32)
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Col: 33 (int32)
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Col: 34 (int32)
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Col: 35 (int32)
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Col: 36 (int32)
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Col: 37 (int32)
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Col: 38 (int32)
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Col: 39 (float)
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Col: 40 (float)
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Col: 41 (uint32)
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Col: 42 (uint32)
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Col: 43 (uint32)
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Col: 44 (int32)
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Col: 45 (uint32)
Value | Flag | Name | Comment |
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2 | 0x00000002 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED | |
8 | 0x00000008 | VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI | Lua_UnitTargetsVehicleInRaidUI |
32 | 0x00000020 | VEHICLE_SEAT_FLAG_B_EJECTABLE | ejectable |
64 | 0x00000040 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | |
256 | 0x00000100 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 | |
131072 | 0x00020000 | VEHICLE_SEAT_FLAG_B_KEEP_PET | |
33554432 | 0x02000000 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 | |
67108864 | 0x04000000 | VEHICLE_SEAT_FLAG_B_CAN_SWITCH | |
2147483648 | 0x80000000 | VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI | Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000 |
Col: 46 (float)
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Col: 47 (float)
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Col: 48 (float)
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Col: 49 (float)
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Col: 50 – 52 (DBCPosition3D offset)
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Col: 53 (float)
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Col: 54 (float)
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Col: 55 (float)
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Col: 56 (float)
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Col: 57 (float)
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Back to 'Vehicle' Return to DBCs (3.3.5a) Go to 'VehicleUIIndicator'