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denotes unused fields
| Index | Field | Type | Reference |
|---|---|---|---|
| 0 | ID | uint32 | |
| 1 | DisplayRaceID | uint32 | ChrRaces.dbc/0 |
| 2 | DisplaySexID | uint32 | |
| 3 | SkinID | uint32 | CharSections.dbc/9 |
| 4 | FaceID | uint32 | CharSections.dbc/8 |
| 5 | HairStyleID | uint32 | CharHairGeosets.dbc/3 |
| 6 | HairColorID | uint32 | CharSections.dbc/8 |
| 7 | FacialHairID | uint32 | CharSections.dbc/8 |
| 8 | NPCItemDisplay_0 | uint32 | ItemDisplayInfo.dbc/0 |
| 9 | NPCItemDisplay_1 | uint32 | ItemDisplayInfo.dbc/0 |
| 10 | NPCItemDisplay_2 | uint32 | ItemDisplayInfo.dbc/0 |
| 11 | NPCItemDisplay_3 | uint32 | ItemDisplayInfo.dbc/0 |
| 12 | NPCItemDisplay_4 | uint32 | ItemDisplayInfo.dbc/0 |
| 13 | NPCItemDisplay_5 | uint32 | ItemDisplayInfo.dbc/0 |
| 14 | NPCItemDisplay_6 | uint32 | ItemDisplayInfo.dbc/0 |
| 15 | NPCItemDisplay_7 | uint32 | ItemDisplayInfo.dbc/0 |
| 16 | NPCItemDisplay_8 | uint32 | ItemDisplayInfo.dbc/0 |
| 17 | NPCItemDisplay_9 | uint32 | ItemDisplayInfo.dbc/0 |
| 18 | NPCItemDisplay_10 | uint32 | ItemDisplayInfo.dbc/0 |
| 19 | Flags | uint32 | |
| 20 | BakeName | string |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
- no description -
Col: 2 (uint32)
| ID | Name |
|---|---|
| 0 | GENDER_MALE |
| 1 | GENDER_FEMALE |
| 2 | GENDER_NONE |
Col: 3 (uint32)
Look up into CharSections.dbc, where BaseSection=SECTION_TYPE_SKIN (0) to define which texture to use.
Col: 4 (uint32)
Look up into CharSections.dbc, where BaseSection=SECTION_TYPE_FACE (1) to define which texture to use.
Col: 5 (uint32)
- no description -
Col: 6 (uint32)
Look up into CharSections.dbc, where BaseSection=SECTION_TYPE_HAIR (3) to define which texture to use.
Col: 7 (uint32)
Look up into CharSections.dbc, where BaseSection=SECTION_TYPE_FACIAL_HAIR (2) to define which texture to use.
Col: 8 – 18 (uint32)
| Col | Slot |
|---|---|
| 8 | Helm |
| 9 | Shoulder |
| 10 | Shirt |
| 11 | Cuirass |
| 12 | Belt |
| 13 | Legs |
| 14 | Boots |
| 15 | Wrist |
| 16 | Gloves |
| 17 | Tabard |
| 18 | Cape |
Col: 19 (uint32)
Col: 20 (string)
The texture used on the model. .blp extension can be omitted. Name must not be empty, otherwise client crashes.
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