Back to 'Emotes' Return to DBCs (3.3.5a) Go to 'EmotesTextData'
Player usable text emotes.
denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | Name | string | |
2 | EmoteID | uint32 | Emotes.dbc/0 |
3 | EmoteText_0 | uint32 | EmotesTextData.dbc/0 |
4 | EmoteText_1 | uint32 | EmotesTextData.dbc/0 |
5 | EmoteText_2 | uint32 | EmotesTextData.dbc/0 |
6 | EmoteText_3 | uint32 | EmotesTextData.dbc/0 |
7 | EmoteText_4 | uint32 | EmotesTextData.dbc/0 |
8 | EmoteText_5 | uint32 | EmotesTextData.dbc/0 |
9 | EmoteText_6 | uint32 | EmotesTextData.dbc/0 |
10 | EmoteText_7 | uint32 | EmotesTextData.dbc/0 |
11 | EmoteText_8 | uint32 | EmotesTextData.dbc/0 |
12 | EmoteText_9 | uint32 | EmotesTextData.dbc/0 |
13 | EmoteText_10 | uint32 | EmotesTextData.dbc/0 |
14 | EmoteText_11 | uint32 | EmotesTextData.dbc/0 |
15 | EmoteText_12 | uint32 | EmotesTextData.dbc/0 |
16 | EmoteText_13 | uint32 | EmotesTextData.dbc/0 |
17 | EmoteText_14 | uint32 | EmotesTextData.dbc/0 |
18 | EmoteText_15 | uint32 | EmotesTextData.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (string)
Same as the slash command.
Col: 2 (uint32)
- no description -
Col: 3 – 18 (uint32)
Col | source | target | Comment |
---|---|---|---|
3 | male | others | %s raises his fist in anger at %s. |
4 | male | self | %s raises his fist in anger at you. |
5 | self | others | You raise your fist in anger at %s. |
6 | self | self | |
7 | male | no | %s raises his fist in anger. |
8 | male | no | |
9 | self | no | You raise your fist in anger. |
10 | self | no | |
11 | female | others | %s raises her fist in anger at %s. |
12 | female | self | %s raises her fist in anger at you. |
13 | self | others | |
14 | self | self | |
15 | female | no | %s raises her fist in anger. |
16 | female | no | |
17 | self | no | |
18 | self | no |
Back to 'Emotes' Return to DBCs (3.3.5a) Go to 'EmotesTextData'