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This table contains the description of gameobjects. Each spawned object is an instance of a template present in this table, this means every gameobject MUST be defined in this table.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
entry | mediumint | unsigned | PRI | NO | 0 | ||
type | tinyint | unsigned | NO | 0 | |||
displayId | mediumint | unsigned | NO | 0 | |||
name | varchar(100) | MUL | NO | '' | |||
IconName | varchar(100) | NO | '' | ||||
castBarCaption | varchar(100) | NO | '' | ||||
unk1 | varchar(100) | NO | '' | ||||
size | float | NO | 1 | ||||
Data0 | int | unsigned | NO | 0 | |||
Data1 | int | signed | NO | 0 | |||
Data2 | int | unsigned | NO | 0 | |||
Data3 | int | unsigned | NO | 0 | |||
Data4 | int | unsigned | NO | 0 | |||
Data5 | int | unsigned | NO | 0 | |||
Data6 | int | signed | NO | 0 | |||
Data7 | int | unsigned | NO | 0 | |||
Data8 | int | unsigned | NO | 0 | |||
Data9 | int | unsigned | NO | 0 | |||
Data10 | int | unsigned | NO | 0 | |||
Data11 | int | unsigned | NO | 0 | |||
Data12 | int | unsigned | NO | 0 | |||
Data13 | int | unsigned | NO | 0 | |||
Data14 | int | unsigned | NO | 0 | |||
Data15 | int | unsigned | NO | 0 | |||
Data16 | int | unsigned | NO | 0 | |||
Data17 | int | unsigned | NO | 0 | |||
Data18 | int | unsigned | NO | 0 | |||
Data19 | int | unsigned | NO | 0 | |||
Data20 | int | unsigned | NO | 0 | |||
Data21 | int | unsigned | NO | 0 | |||
Data22 | int | unsigned | NO | 0 | |||
Data23 | int | unsigned | NO | 0 | |||
AIName | char(64) | NO | '' | ||||
ScriptName | varchar(64) | NO | '' | ||||
VerifiedBuild | smallint | signed | YES | 0 |
Gameobject's unique id.
ID | Name |
---|---|
0 | GAMEOBJECT_TYPE_DOOR |
1 | GAMEOBJECT_TYPE_BUTTON |
2 | GAMEOBJECT_TYPE_QUESTGIVER |
3 | GAMEOBJECT_TYPE_CHEST |
4 | GAMEOBJECT_TYPE_BINDER |
5 | GAMEOBJECT_TYPE_GENERIC |
6 | GAMEOBJECT_TYPE_TRAP |
7 | GAMEOBJECT_TYPE_CHAIR |
8 | GAMEOBJECT_TYPE_SPELL_FOCUS |
9 | GAMEOBJECT_TYPE_TEXT |
10 | GAMEOBJECT_TYPE_GOOBER |
11 | GAMEOBJECT_TYPE_TRANSPORT |
12 | GAMEOBJECT_TYPE_AREADAMAGE |
13 | GAMEOBJECT_TYPE_CAMERA |
14 | GAMEOBJECT_TYPE_MAP_OBJECT |
15 | GAMEOBJECT_TYPE_MO_TRANSPORT |
16 | GAMEOBJECT_TYPE_DUEL_ARBITER |
17 | GAMEOBJECT_TYPE_FISHINGNODE |
18 | GAMEOBJECT_TYPE_SUMMONING_RITUAL |
19 | GAMEOBJECT_TYPE_MAILBOX |
20 | GAMEOBJECT_TYPE_DO_NOT_USE |
21 | GAMEOBJECT_TYPE_GUARDPOST |
22 | GAMEOBJECT_TYPE_SPELLCASTER |
23 | GAMEOBJECT_TYPE_MEETINGSTONE |
24 | GAMEOBJECT_TYPE_FLAGSTAND |
25 | GAMEOBJECT_TYPE_FISHINGHOLE |
26 | GAMEOBJECT_TYPE_FLAGDROP |
27 | GAMEOBJECT_TYPE_MINI_GAME |
28 | GAMEOBJECT_TYPE_DO_NOT_USE_2 |
29 | GAMEOBJECT_TYPE_CAPTURE_POINT |
30 | GAMEOBJECT_TYPE_AURA_GENERATOR |
31 | GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY |
32 | GAMEOBJECT_TYPE_BARBER_CHAIR |
33 | GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING |
34 | GAMEOBJECT_TYPE_GUILD_BANK |
35 | GAMEOBJECT_TYPE_TRAPDOOR |
Graphic model id sent to the client from GameObjectDisplayInfo.dbc
Object's name
Use special mouse pointer when hovering over the gameobject.
Value | Description |
---|---|
Directions | Used for Guards and Teleporter NPC's. |
Gunner | Indicator of a Turret NPC/Player Controlled. |
vehichleCursor | Indicator that this is a PCV (Player Controlled Vehicle) |
Driver | Shows a Steering Wheel icon when mouse over. |
Attack | Shows a Sword icon indicating you can attack this target. |
Buy | Shows a Brown Bag icon. |
Speak | Shows a Chat Bubble icon if this Object has Quest/Gossip options. |
Pickup | Shows a Hand Grasping icon if this Object can be picked up for quest/items. |
Interact | Shows Cog icon commonly used for quest/transport. |
Trainer | Shows a Book icon. |
Taxi | Shows a Boot w/Wings icon. |
Repair | Shows a Anvil icon. |
LootAll | Shows a Multiple Brown Bag icon (Same as holding Shift before looting a creature). |
Quest | Unused or Unknown. (See EntryID 32870 The Real Ronakada). |
PVP | Unused or Unknown.(See EntryID 29387 Arena Master: Dalaran Arena). |
Point |
Note: You may experience minor bugs trying to get the Quest (Yellow exclamation mark) working. However; the rest of the listed icons works.
Shows unique text in the object's casting bar when the object is used.
Unknown. Just sent to client.
Object's size must be set because graphic models can be resample.
The content of the Data fields depends on the gameobject type.
Fields denoted as unused aren't further handled by the core but just sent to the client as is.
GAMEOBJECT_TYPE_DOOR (0)
Data# | Name | Value | Comment |
---|---|---|---|
0 | startOpen | 0, 1 | initializes with state: GO_ACTIVATED |
1 | lockId | Id from Lock.dbc | |
2 | autoCloseTime | time untill state reset in milliseconds | |
3 | noDamageImmune | 0, 1 | can not be used by player under immunity; break opening whenever you recieve damage? |
4 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
5 | closeTextID | unknown TextID | unused |
6 | ignoredByPathing | -1, 0, 1 | unused |
7 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_BUTTON (1)
Data# | Name | Value | Comment |
---|---|---|---|
0 | startOpen | 0, 1 | initializes with state: GO_ACTIVATED |
1 | lockId | Id from Lock.dbc | |
2 | autoCloseTime | time untill state reset in milliseconds | |
3 | linkedTrap | gameobject_template.entry | the trap object must be of GAMEOBJECT_TYPE_TRAP (6) |
4 | noDamageImmune | 0, 1 | can not be used by player under immunity; isBattlegroundObject |
5 | large | 0, 1 | large objects are visible from further away |
6 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
7 | closeTextID | unknown TextID | unused |
8 | losOK | 0, 1 | ignores line of sight checks |
9 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_QUESTGIVER (2)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | questList | unknown ID | unused |
2 | pageMaterial | Id from PageTextMaterial.dbc | Background texture of the gossip window |
3 | gossipID | gossip_menu.entry | |
4 | customAnim | 0 — 4 | unused |
5 | noDamageImmune | 0, 1 | can not be used by player under immunity |
6 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
7 | losOK | 0, 1 | ignores line of sight checks |
8 | allowMounted | 0, 1 | Is usable while on mount/vehicle. |
9 | large | 0, 1 | large objects are visible from further away |
10 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_CHEST (3)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | lootId | gameobject_loot_template.entry | |
2 | chestRestockTime | time in seconds | restocks if not fully looted |
3 | consumable | 0, 1 | despawns after use |
4 | minSuccessOpens | Min successful loot attempts for Mining, Herbalism etc (deprecated post 3.0) | |
5 | maxSuccessOpens | Max successful loot attempts for Mining, Herbalism etc (deprecated post 3.0) | |
6 | eventId | unknown EventID | lootedEvent |
7 | linkedTrapId | gameobject_template.entry | the trap object must be of GAMEOBJECT_TYPE_TRAP (6) |
8 | questId | quest_template.ID | quest must be rewarded for GO activation; not currently used |
9 | level | 0 — 80 | minimum level required to open this gameobject |
10 | losOK | 0, 1 | ignores line of sight checks |
11 | leaveLoot | 0, 1 | unused |
12 | notInCombat | 0, 1 | unused |
13 | logLoot | 0, 1 | unused |
14 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
15 | groupLootRules | 0, 1 | use group loot ruleset |
16 | floatingTooltip | 0, 1 | unused |
17 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_BINDER (4)
no data set
GAMEOBJECT_TYPE_GENERIC (5)
Data# | Name | Value | Comment |
---|---|---|---|
0 | floatingTooltip | 0, 1 | unused |
1 | highlight | 0, 1 | unused |
2 | serverOnly | 0, 1 | not visible in client |
3 | large | 0, 1 | large objects are visible from further away |
4 | floatOnWater | 0, 1 | unused |
5 | questID | quest_template.ID | quest must be active for GO interaction |
6 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_TRAP (6)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | level | npc level equivalent for casted spell | |
2 | diameter | diameter for trap activation | |
3 | spellId | Id from Spell.dbc | |
4 | type | 0, 1, 2 | 0: trap with no despawn after cast. 1: trap despawns after cast. 2: spell casts on spawn. |
5 | cooldown | time in seconds | |
6 | autoCloseTime | time untill state reset in milliseconds | |
7 | startDelay | time in seconds | |
8 | serverOnly | 0, 1 | not visible in client |
9 | stealthed | 0, 1 | requires stealth detection for type trap to be visible |
10 | large | 0, 1 | large objects are visible from further away |
11 | invisible | 0, 1 | requires invisibility detection for type trap to be visible |
12 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
13 | closeTextID | unknown TextID | unused |
14 | ignoreTotems | 0, 1 | unused |
15 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_CHAIR (7)
Data# | Name | Value | Comment |
---|---|---|---|
0 | slots | number of players that can sit down on it | |
1 | height | 0, 1, 2 | offset to UnitStandStateType applied to sitting player |
2 | onlyCreatorUse | 0, 1 | unused |
3 | triggeredEvent | unknown eventID | unused |
4 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_SPELL_FOCUS (8)
Data# | Name | Value | Comment |
---|---|---|---|
0 | focusId | Id from SpellFocusObject.dbc | also appears as RequiresSpellFocus in Spell.dbc |
1 | dist | radius in m | |
2 | linkedTrapId | gameobject_template.entry | the trap object must be of GAMEOBJECT_TYPE_TRAP (6) |
3 | serverOnly | 0, 1 | not visible in client |
4 | questID | quest_template.ID | quest must be active for GO interaction |
5 | large | 0, 1 | large objects are visible from further away |
6 | floatingTooltip | 0, 1 | unused |
7 | floatOnWater | 0, 1 | unused |
8 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_TEXT (9)
Data# | Name | Value | Comment |
---|---|---|---|
0 | pageID | page_text.ID | |
1 | language | Id from Languages.dbc | |
2 | pageMaterial | Id from PageTextMaterial.dbc | Background texture of the gossip window |
3 | allowMounted | 0, 1 | Is usable while on mount/vehicle. |
4 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_GOOBER (10)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | questId | quest_template.ID | quest must be active for GO interaction |
2 | eventId | event_script.id | also usable by script oder SmartAI |
3 | autoCloseTime | time untill state reset in milliseconds | |
4 | customAnim | 0 — 4 | just sent to client on use |
5 | consumable | 0, 1 | despawns after use |
6 | cooldown | time in seconds | |
7 | pageId | page_text.ID | |
8 | language | Id from Languages.dbc | |
9 | pageMaterial | Id from PageTextMaterial.dbc | Background texture of the gossip window |
10 | spellId | Id from Spell.dbc | spell cast on interaction |
11 | noDamageImmune | 0, 1 | can not be used by player under immunity |
12 | linkedTrapId | gameobject_template.entry | the trap object must be of GAMEOBJECT_TYPE_TRAP (6) |
13 | large | 0, 1 | large objects are visible from further away |
14 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
15 | closeTextID | unknown TextID | unused |
16 | losOK | 0, 1 | ignores line of sight checks; isBattlegroundObject |
17 | allowMounted | 0, 1 | Is usable while on mount/vehicle. |
18 | floatingTooltip | 0, 1 | unused |
19 | gossipID | gossip_menu.entry | |
20 | WorldStateSetsState | 0, 1 | unused |
21 | floatOnWater | 0, 1 | unused |
22 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_TRANSPORT (11)
Data# | Name | Value | Comment |
---|---|---|---|
0 | pause | ? used as level of object ? | |
1 | startOpen | 0, 1 | initializes with state: GO_ACTIVATED |
2 | autoCloseTime | time untill state reset in milliseconds | |
3 | pause1EventID | unknown EventID | unused |
4 | pause2EventID | unknown EventID | unused |
5 | mapID | Id from Map.dbc | unused; MO-Transports are their own maps |
GAMEOBJECT_TYPE_AREADAMAGE (12)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | radius | unused | |
2 | damageMin | unused | |
3 | damageMax | unused | |
4 | damageSchool | unused | |
5 | autoCloseTime | time untill state reset in milliseconds | |
6 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
7 | closeTextID | unknown TextID | unused |
GAMEOBJECT_TYPE_CAMERA (13)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | cinematicId | Id from CinematicCamera.dbc | |
2 | eventID | event_script.id | also usable by script oder SmartAI |
3 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
4 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_MAP_OBJECT (14)
no data set
GAMEOBJECT_TYPE_MO_TRANSPORT (15)
Data# | Name | Value | Comment |
---|---|---|---|
0 | taxiPathId | Id from TaxiPath.dbc | |
1 | moveSpeed | ||
2 | accelRate | ||
3 | startEventID | unknown EventID | unused |
4 | stopEventID | unknown EventID | unused |
5 | transportPhysics | unused | |
6 | mapID | Id from Map.dbc | MO-Transports are their own maps |
7 | worldState1 | unused | |
8 | canBeStopped | 0, 1 |
GAMEOBJECT_TYPE_DUEL_ARBITER (16)
no data set
GAMEOBJECT_TYPE_FISHINGNODE (17)
no data set
GAMEOBJECT_TYPE_SUMMONING_RITUAL (18)
Data# | Name | Value | Comment |
---|---|---|---|
0 | reqParticipants | number of unique player interactions | |
1 | spellId | Id from Spell.dbc | spell cast when reqParticipants is fulfilled |
2 | animSpell | Id from Spell.dbc | spell cast on interaction |
3 | ritualPersistent | 0, 1 | do not deactivate after reqParticipants is fulfilled |
4 | casterTargetSpell | Id from Spell.dbc | cast on random user after reqParticipants is fulfilled |
5 | casterTargetSpellTargets | N | casterTargetSpell is cast N times |
6 | castersGrouped | 0, 1 | user must be in party with owner |
7 | ritualNoTargetCheck | 0, 1 | unused |
8 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_MAILBOX (19)
Data# | Name | Value | Comment |
---|---|---|---|
0 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_DO_NOT_USE (20)
no data set
GAMEOBJECT_TYPE_GUARDPOST (21)
Data# | Name | Value | Comment |
---|---|---|---|
0 | creatureID | creature_template.entry | unused |
1 | charges | max. number of uses |
GAMEOBJECT_TYPE_SPELLCASTER (22)
Data# | Name | Value | Comment |
---|---|---|---|
0 | spellId | Id from Spell.dbc | spell cast on interaction |
1 | charges | max. number of uses | |
2 | partyOnly | 0, 1 | user must be in party with owner |
3 | allowMounted | 0, 1 | Is usable while on mount/vehicle. |
4 | large | 0, 1 | large objects are visible from further away |
5 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_MEETINGSTONE (23)
Data# | Name | Value | Comment |
---|---|---|---|
0 | minLevel | min. player level required for interaction | |
1 | maxLevel | min. player level allowed for interaction | |
2 | areaID | Id from AreaTable.dbc | unused; |
GAMEOBJECT_TYPE_FLAGSTAND (24)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | pickupSpell | Id from Spell.dbc | unused |
2 | radius | unused; interaction distance? | |
3 | returnAura | Id from Spell.dbc | unused |
4 | returnSpell | Id from Spell.dbc | unused |
5 | noDamageImmune | 0, 1 | can not be used by player under immunity |
6 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
7 | losOK | 0, 1 | ignores line of sight checks |
8 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_FISHINGHOLE (25)
Data# | Name | Value | Comment |
---|---|---|---|
0 | radius | how close bobber must land for sending loot | |
1 | lootId | gameobject_loot_template.Entry | |
2 | minSuccessOpens | minimum number of fishing attempts | |
3 | maxSuccessOpens | maximum number of fishing attempts | |
4 | lockId | Id from Lock.dbc | possibly 1628 for all? |
GAMEOBJECT_TYPE_FLAGDROP (26)
Data# | Name | Value | Comment |
---|---|---|---|
0 | lockId | Id from Lock.dbc | |
1 | eventID | unknown EventID | unused |
2 | pickupSpell | Id from Spell.dbc | unused |
3 | noDamageImmune | 0, 1 | can not be used by player under immunity |
4 | openTextID | unknown TextID | unused; can be used to replace castBarCaption? |
GAMEOBJECT_TYPE_MINI_GAME (27)
Data# | Name | Value | Comment |
---|---|---|---|
0 | gameType | unused |
GAMEOBJECT_TYPE_DO_NOT_USE_2 (28)
no data set
GAMEOBJECT_TYPE_CAPTURE_POINT (29)
Data# | Name | Value | Comment |
---|---|---|---|
0 | radius | distance from which players count towards the objective | |
1 | spell | unused; server side spell | |
2 | worldState1 | worldstate variable for active capture | |
3 | worldstate2 | worldstate variable for capture progress | |
4 | winEventID1 | unknown EventID | unused |
5 | winEventID2 | unknown EventID | unused |
6 | contestedEventID1 | unknown EventID | unused |
7 | contestedEventID2 | unknown EventID | unused |
8 | progressEventID1 | unknown EventID | unused |
9 | progressEventID2 | unknown EventID | unused |
10 | neutralEventID1 | unknown EventID | unused |
11 | neutralEventID2 | unknown EventID | unused |
12 | neutralPercent | 0 — 100 | neutral area of progress bar; half of remaining pct belongs to each faction |
13 | worldstate3 | worldstate variable for neutralPercent | |
14 | minSuperiority | unused; min players required for capture | |
15 | maxSuperiority | unused; max players contributing to capture | |
16 | minTime | capture time in seconds for max players for full capture | |
17 | maxTime | capture time in seconds for min players for full capture | |
18 | large | 0, 1 | large objects are visible from further away |
19 | highlight | 0, 1 | unused |
20 | startingValue | 0 — 100 | unused; 0: Horde owned; 100: Alliance owned |
21 | unidirectional | 0 | unused |
GAMEOBJECT_TYPE_AURA_GENERATOR (30)
Data# | Name | Value | Comment |
---|---|---|---|
0 | startOpen | 0, 1 | initializes with state: GO_ACTIVATED |
1 | radius | unused | |
2 | auraID1 | Id from Spell.dbc | unused |
3 | conditionID1 | unknown ID | unused |
4 | auraID2 | Id from Spell.dbc | unused |
5 | conditionID2 | 0, -1 | unused |
6 | serverOnly | 0, 1 | not visible in client |
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY (31)
Data# | Name | Value | Comment |
---|---|---|---|
0 | mapID | Id from Map.dbc | destination map |
1 | difficulty | 0 — 3 | enum Difficulty |
GAMEOBJECT_TYPE_BARBER_CHAIR (32)
Data# | Name | Value | Comment |
---|---|---|---|
0 | chairheight | 0, 1, 2 | offset to UnitStandStateType applied to sitting player |
1 | heightOffset | 0 | unused |
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING (33)
Data# | Name | Value | Comment |
---|---|---|---|
0 | intactNumHits | intactNumHits + damagedNumHits = total health | |
1 | creditProxyCreature | creature_template.entry | unused; kill credit |
2 | empty1 | unused | |
3 | intactEvent | eventID | unused |
4 | empty2 | Id from GameObjectDisplayInfo.dbc | unused; damaged displayId |
5 | damagedNumHits | if at or below damagedNumHits: GO state is DAMAGED | |
6 | empty3 | unused | |
7 | empty4 | unused | |
8 | empty5 | unused | |
9 | damagedEvent | eventID | handled by script oder SmartAI |
10 | empty6 | Id from GameObjectDisplayInfo.dbc | unused; destroyed displayId |
11 | empty7 | unused | |
12 | empty8 | unused | |
13 | empty9 | unused | |
14 | destroyedEvent | eventID | handled by script oder SmartAI |
15 | empty10 | unused | |
16 | rebuildingTimeSecs | unused | |
17 | empty11 | unused | |
18 | destructibleData | Id from DestructibleModelData.dbc | |
19 | rebuildingEvent | eventID | handled by script oder SmartAI |
20 | empty12 | unused | |
21 | empty13 | unused | |
22 | damageEvent | eventID | unused |
23 | empty14 | unused |
GAMEOBJECT_TYPE_GUILD_BANK (34)
Data# | Name | Value | Comment |
---|---|---|---|
0 | conditionID1 | 0 | unused |
GAMEOBJECT_TYPE_TRAPDOOR (35)
Data# | Name | Value | Comment |
---|---|---|---|
0 | whenToPause | 0 | unused |
1 | startOpen | 0, 1 | initializes with state: GO_ACTIVATED |
2 | autoClose | 0 | unused |
This field is overridden by ScriptName field if both are set.
Value | Description |
---|---|
SmartGameObjectAI | Gameobject uses smart AI. |
The name of the script that this object uses, if any. This ties a script from a scripting engine to this gameobject.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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