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This table is used for displaying gossip when a player talks to an NPC with npcflag set or gameobjects of type GAMEOBJECT_TYPE_QUESTGIVER (2) or GAMEOBJECT_TYPE_GOOBER (10)
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
MenuID | smallint | unsigned | PRI | NO | 0 | ||
TextID | int | unsigned | PRI | NO | 0 | ||
VerifiedBuild | int | signed | NO | 0 |
This must match the entry you added to creature_template.gossip_menu_id. This also
groups the options from gossip_menu_option and displays all options associated with this MenuID.
Note: If adding your own custom menu options, then it is common practice to start with an ID at or above 50,000 just to be safe that it doesn't conflict with other gossip menu id's.
This links to the npc_text.ID for the gossip you want to be initially displayed. Also this tells the NPC what to say at the top of the options menu when it is displayed.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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