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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | int | unsigned | PRI | NO | 0 | ||
Emote1 | smallint | signed | NO | 0 | |||
Emote2 | smallint | signed | NO | 0 | |||
Emote3 | smallint | signed | NO | 0 | |||
Emote4 | smallint | signed | NO | 0 | |||
EmoteDelay1 | int | unsigned | NO | 0 | |||
EmoteDelay2 | int | unsigned | NO | 0 | |||
EmoteDelay3 | int | unsigned | NO | 0 | |||
EmoteDelay4 | int | unsigned | NO | 0 | |||
RewardText | mediumtext | YES | NULL | ||||
VerifiedBuild | int | signed | NO | 0 |
references quest_template.ID
Emote ID played by NPC.
Emote delay in milliseconds.
Quest gossip text shown when turning in a quest where no item delivery is involved.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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