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| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| ID | int | unsigned | PRI | NO | 0 | ||
| Name | text | YES | NULL | ||||
| Description | text | YES | NULL | ||||
| TypeID | tinyint | unsigned | NO | 0 | |||
| Subtype | tinyint | signed | NO | 0 | |||
| Faction | tinyint | signed | NO | 0 | |||
| IconTextureFileID | int | signed | NO | 0 | |||
| RewardsBgTextureFileID | int | signed | NO | 0 | |||
| PopupBgTextureFileID | int | signed | NO | 0 | |||
| ExpansionLevel | tinyint | unsigned | NO | 0 | |||
| MapID | smallint | signed | NO | 0 | |||
| DifficultyID | tinyint | unsigned | NO | 0 | |||
| MinGear | float | NO | 0 | ||||
| GroupID | tinyint | unsigned | NO | 0 | |||
| OrderIndex | tinyint | unsigned | NO | 0 | |||
| RequiredPlayerConditionId | int | unsigned | NO | 0 | |||
| RandomID | smallint | unsigned | NO | 0 | |||
| ScenarioID | smallint | unsigned | NO | 0 | |||
| FinalEncounterID | smallint | unsigned | NO | 0 | |||
| CountTank | tinyint | unsigned | NO | 0 | |||
| CountHealer | tinyint | unsigned | NO | 0 | |||
| CountDamage | tinyint | unsigned | NO | 0 | |||
| MinCountTank | tinyint | unsigned | NO | 0 | |||
| MinCountHealer | tinyint | unsigned | NO | 0 | |||
| MinCountDamage | tinyint | unsigned | NO | 0 | |||
| BonusReputationAmount | smallint | unsigned | NO | 0 | |||
| MentorItemLevel | smallint | unsigned | NO | 0 | |||
| MentorCharLevel | tinyint | unsigned | NO | 0 | |||
| ContentTuningID | int | signed | NO | 0 | |||
| Flags1 | int | signed | NO | 0 | |||
| Flags2 | int | signed | NO | 0 | |||
| VerifiedBuild | int | signed | PRI | NO | 0 |
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This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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