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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | int | unsigned | PRI | NO | 0 | ||
Name | text | YES | NULL | ||||
Description | text | YES | NULL | ||||
TypeID | tinyint | unsigned | NO | 0 | |||
Subtype | tinyint | signed | NO | 0 | |||
Faction | tinyint | signed | NO | 0 | |||
IconTextureFileID | int | signed | NO | 0 | |||
RewardsBgTextureFileID | int | signed | NO | 0 | |||
PopupBgTextureFileID | int | signed | NO | 0 | |||
ExpansionLevel | tinyint | unsigned | NO | 0 | |||
MapID | smallint | signed | NO | 0 | |||
DifficultyID | tinyint | unsigned | NO | 0 | |||
MinGear | float | NO | 0 | ||||
GroupID | tinyint | unsigned | NO | 0 | |||
OrderIndex | tinyint | unsigned | NO | 0 | |||
RequiredPlayerConditionId | int | unsigned | NO | 0 | |||
RandomID | smallint | unsigned | NO | 0 | |||
ScenarioID | smallint | unsigned | NO | 0 | |||
FinalEncounterID | smallint | unsigned | NO | 0 | |||
CountTank | tinyint | unsigned | NO | 0 | |||
CountHealer | tinyint | unsigned | NO | 0 | |||
CountDamage | tinyint | unsigned | NO | 0 | |||
MinCountTank | tinyint | unsigned | NO | 0 | |||
MinCountHealer | tinyint | unsigned | NO | 0 | |||
MinCountDamage | tinyint | unsigned | NO | 0 | |||
BonusReputationAmount | smallint | unsigned | NO | 0 | |||
MentorItemLevel | smallint | unsigned | NO | 0 | |||
MentorCharLevel | tinyint | unsigned | NO | 0 | |||
ContentTuningID | int | signed | NO | 0 | |||
Flags1 | int | signed | NO | 0 | |||
Flags2 | int | signed | NO | 0 | |||
VerifiedBuild | int | signed | PRI | NO | 0 |
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This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
Back to 'languages_locale' Return to hotfixes Go to 'lfg_dungeons_locale'