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| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| entry | int | unsigned | PRI | NO | 0 | ||
| faction | smallint | unsigned | NO | 0 | |||
| flags | int | unsigned | NO | 0 | |||
| mingold | int | unsigned | NO | 0 | |||
| maxgold | int | unsigned | NO | 0 | |||
| artkit0 | int | signed | NO | 0 | |||
| artkit1 | int | signed | NO | 0 | |||
| artkit2 | int | signed | NO | 0 | |||
| artkit3 | int | signed | NO | 0 | |||
| artkit4 | int | signed | NO | 0 | |||
| WorldEffectID | int | unsigned | NO | 0 | |||
| AIAnimKitID | int | unsigned | NO | 0 |
Entry of the gameobject, see gameobject_template.entry
Faction of the gameobject, referencing Faction.db2
| Flag | Name | Description |
|---|---|---|
| 0x00000001 | GO_FLAG_IN_USE | Gameobject in use - Disables interaction while being animated |
| 0x00000002 | GO_FLAG_LOCKED | Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip |
| 0x00000004 | GO_FLAG_INTERACT_COND | Untargetable, cannot interact |
| 0x00000008 | GO_FLAG_TRANSPORT | Gameobject can transport (boat, elevator, car) |
| 0x00000010 | GO_FLAG_NOT_SELECTABLE | Not selectable (Not even in GM-mode) |
| 0x00000020 | GO_FLAG_NODESPAWN | Never despawns. Typical for gameobjects with on/off state (doors for example) |
| 0x00000040 | GO_FLAG_TRIGGERED | typically, summoned objects. Triggered by spell or other events |
| 0x00000200 | GO_FLAG_DAMAGED | Gameobject has been siege damaged |
| 0x00000400 | GO_FLAG_DESTROYED | Gameobject has been destroyed |
Minimum money, in copper, that the gameobject can drop when accessed / used.
Maximum money, in copper, that the gameobject can drop when accessed / used.
GameObjectArtKit ID
Updates display if object is activated by SPELL_EFFCT_ACTIVATE_OBJECT with MiscValue 19 - 22.
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