Skip to content

gameobjects

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
NametextYESNULL
PosXfloatNO0
PosYfloatNO0
PosZfloatNO0
Rot1floatNO0
Rot2floatNO0
Rot3floatNO0
Rot4floatNO0
IDintunsignedPRINO0
OwnerIDintsignedNO0
DisplayIDintsignedNO0
ScalefloatNO0
TypeIDintsignedNO0
PhaseUseFlagsintsignedNO0
PhaseIDintsignedNO0
PhaseGroupIDintsignedNO0
Unknown1100smallintunsignedNO0
PropValue1intsignedNO0
PropValue2intsignedNO0
PropValue3intsignedNO0
PropValue4intsignedNO0
PropValue5intsignedNO0
PropValue6intsignedNO0
PropValue7intsignedNO0
PropValue8intsignedNO0
VerifiedBuildintsignedPRINO0

 

Description of fields ​

Name ​

- no description -
 

PosX ​

- no description -
 

PosY ​

- no description -
 

PosZ ​

- no description -
 

Rot1 ​

- no description -
 

Rot2 ​

- no description -
 

Rot3 ​

- no description -
 

Rot4 ​

- no description -
 

ID ​

- no description -
 

OwnerID ​

- no description -
 

DisplayID ​

- no description -
 

Scale ​

- no description -
 

TypeID ​

- no description -
 

PhaseUseFlags ​

- no description -
 

PhaseID ​

- no description -
 

PhaseGroupID ​

- no description -
 

Unknown1100 ​

- no description -
 

PropValue1 ​

- no description -
 

PropValue2 ​

- no description -
 

PropValue3 ​

- no description -
 

PropValue4 ​

- no description -
 

PropValue5 ​

- no description -
 

PropValue6 ​

- no description -
 

PropValue7 ​

- no description -
 

PropValue8 ​

- no description -
 

VerifiedBuild ​

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.