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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ConversationId | int | unsigned | PRI | NO | |||
ConversationActorId | int | unsigned | NO | 0 | |||
ConversationActorGuid | bigint | unsigned | NO | 0 | |||
Idx | smallint | unsigned | PRI | NO | 0 | ||
CreatureId | int | unsigned | NO | 0 | |||
CreatureDisplayInfoId | int | unsigned | NO | 0 | |||
NoActorObject | tinyint | unsigned | YES | 0 | |||
ActivePlayerObject | tinyint | unsigned | YES | 0 | |||
VerifiedBuild | int | unsigned | NO | 0 |
Unique ID for a conversation.
Unique ID for an actor of a conversation.
CreatureGuid which participates in a conversation.
Index which sorts the actors in their correct order.
Actors can also be Non-WorldObjects.
To display the proper creature inside the conversation frame.
Reference creature_template.entry
DisplayID from CreatureDisplayInfo.db2
Decides the visual appearance from the actor.
Value | Description |
---|---|
0 | If WorldObject (ConversationActorGuid) is missing conversation is interrupted |
1 | If WorldObject (ConversationActorGuid) is missing conversation is continuing |
Value | Description |
---|---|
0 | CreatureID or WorldObject is actor for conversation |
1 | ActivePlayer is actor for conversation |
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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