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| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| entry | int | unsigned | PRI | NO | 0 | ||
| locale | varchar(4) | PRI | NO | ||||
| name | mediumtext | YES | NULL | ||||
| castBarCaption | mediumtext | YES | NULL | ||||
| unk1 | mediumtext | YES | NULL | ||||
| VerifiedBuild | int | signed | NO | 0 |
Entry of the gameobject, see gameobject_template.entry
| Value | Locale |
|---|---|
| deDE | German |
| esES | Spanish |
| esMX | Spanish (Latin American) |
| frFR | French |
| itIT | Italian |
| koKR | Korean |
| ptBR | Portuguese |
| ruRU | Russian |
| zhCN | Chinese (China) |
| zhTW | Chinese (Taiwan/Traditional) |
Name for the related locale
CastBarCaption for the related locale
- no description -
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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