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gameobject_template_locale

Structure ​

FieldTypeAttributesKeyNullDefaultExtraComment
entryintunsignedPRINO0
localevarchar(4)PRINO
namemediumtextYESNULL
castBarCaptionmediumtextYESNULL
unk1mediumtextYESNULL
VerifiedBuildintsignedNO0

 

Description of fields ​

entry ​

Entry of the gameobject, see gameobject_template.entry
 

locale ​

Localization:

LocaleName
koKRKorean
frFRFrench
deDEGerman
zhCNChinese (Simplified)
zhTWChinese (Traditional)
esESSpanish (EU)
esMXSpanish (Latin American)
ruRURussian
ptBRPortuguese
itITItalian

 

name ​

Name for the related locale
 

castBarCaption ​

CastBarCaption for the related locale
 

unk1 ​

- no description -
 

VerifiedBuild ​

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.