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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
eventEntry | tinyint | signed | NO | Entry of the game event. | |||
guid | bigint | unsigned | PRI | NO | 0 | ||
slot | smallint | signed | MUL | NO | 0 | ||
item | int | unsigned | PRI | NO | 0 | ||
maxcount | int | unsigned | NO | 0 | |||
incrtime | int | unsigned | NO | 0 | |||
ExtendedCost | int | unsigned | PRI | NO | 0 | ||
type | tinyint | unsigned | PRI | NO | 1 | ||
BonusListIDs | mediumtext | YES | NULL | ||||
PlayerConditionID | int | unsigned | NO | 0 | |||
IgnoreFiltering | tinyint | unsigned | NO | 0 |
This field signifies the game_event.eventEntry
GUID of the creature which this entry should be related to during the event. Referenced in creature.guid
Position of the item when the vendor window opens (order from top-left to bottom.right of the window with values 0 and then 1,2,3,etc).
Item to be added during the event, for reference: ItemSparse.ID
The maximum number of copies of the item the vendor has available to be sold before incrtime is up. If 0, then it is an unlimited number of copies.
Combined with maxcount, this field tells how often (in seconds) the vendor list is refreshed and the limited item copies are restocked.
The value here corresponds to the ID in ItemExtendedCost.ID and that ID controls the item's non monetary price, be it honor points, arena points, different types of badges or any combination of the above.
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