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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
entry | int | unsigned | PRI | NO | 0 | ||
accessory_entry | int | unsigned | NO | 0 | |||
seat_id | tinyint | signed | PRI | NO | 0 | ||
minion | tinyint | unsigned | NO | 0 | |||
description | mediumtext | NO | |||||
summontype | tinyint | unsigned | NO | 6 | see enum TempSummonType | ||
summontimer | int | unsigned | NO | 30000 | timer, only relevant for certain summontypes |
Any record in this table works for any creature under the same entry in creature_template. These can be overriden by the vehicle_accessory, which works for specific creatures' guids.
The entry from creature_template of the creature to be used as a vehicle.
The entry from creature_template of the creature to be used as a passenger of the vehicle.
The vehicle seat in which the passenger is spawned. Each VehicleID has a given amount of seats which you can consult on Vehicle.dbc under Seat[Index]. You can consult each VehicleSeat's ID parameters on VehicleSeat.dbc.
This field determines whether the passenger will die when the vehicle does. If set to:
A comment you can add to the given record for context. This provides information about the record since plain numbers are very vague, so it is encouraged to be added. As a recommendation you can use the syntax (Name of the vehicle - Name of the passenger): Catapult - Warrior troll.
Flag | Name | Comments |
---|---|---|
1 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | Despawns after a specified time OR when the creature disappears. |
2 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | Despawns after a specified time OR when the creature disappears. |
3 | TEMPSUMMON_TIMED_DESPAWN | Despawns after a specified time. |
4 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | Despawns after a specified time after the creature is out of combat. |
5 | TEMPSUMMON_CORPSE_DESPAWN | Despawns instantly after death. |
6 | TEMPSUMMON_CORPSE_TIMED_DESPAWN | Despawns after a specified time after death. |
7 | TEMPSUMMON_DEAD_DESPAWN | Despawns when the creature disappears. |
8 | TEMPSUMMON_MANUAL_DESPAWN | Despawns when UnSummon() is called. |
The timer linked to the summontype field.