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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
SpawnId | bigint | unsigned | PRI | NO | |||
AreaTriggerCreatePropertiesId | int | unsigned | NO | ||||
IsCustom | tinyint | unsigned | NO | ||||
MapId | int | unsigned | NO | ||||
SpawnDifficulties | varchar(100) | NO | 0 | ||||
PosX | float | NO | |||||
PosY | float | NO | |||||
PosZ | float | NO | |||||
Orientation | float | NO | |||||
PhaseUseFlags | tinyint | unsigned | YES | 0 | |||
PhaseId | int | unsigned | YES | 0 | |||
PhaseGroup | int | unsigned | YES | 0 | |||
ScriptName | varchar(64) | NO | '' | ||||
Comment | varchar(255) | YES | NULL | ||||
VerifiedBuild | int | signed | NO | 0 |
A unique identifier given to each areatrigger to distinguish one areatrigger from another. Two areatriggers can NOT have same SpawnId.
References areatrigger_create_properties.Id
Describes whether referenced AreaTriggerCreatePropertiesId
is a custom id or not.
The ID of the map that the areatrigger is spawned on.
Comma separated list of difficulties.
Name | Value |
---|---|
DIFFICULTY_NONE | 0 |
DIFFICULTY_NORMAL | 1 |
DIFFICULTY_HEROIC | 2 |
DIFFICULTY_10_N | 3 |
DIFFICULTY_25_N | 4 |
DIFFICULTY_10_HC | 5 |
DIFFICULTY_25_HC | 6 |
DIFFICULTY_LFR | 7 |
DIFFICULTY_MYTHIC_KEYSTONE | 8 |
DIFFICULTY_40 | 9 |
DIFFICULTY_3_MAN_SCENARIO_HC | 11 |
DIFFICULTY_3_MAN_SCENARIO_N | 12 |
DIFFICULTY_NORMAL_RAID | 14 |
DIFFICULTY_HEROIC_RAID | 15 |
DIFFICULTY_MYTHIC_RAID | 16 |
DIFFICULTY_LFR_NEW | 17 |
DIFFICULTY_EVENT_RAID | 18 |
DIFFICULTY_EVENT_DUNGEON | 19 |
DIFFICULTY_EVENT_SCENARIO | 20 |
DIFFICULTY_MYTHIC | 23 |
DIFFICULTY_TIMEWALKING | 24 |
DIFFICULTY_WORLD_PVP_SCENARIO | 25 |
DIFFICULTY_5_MAN_SCENARIO_N | 26 |
DIFFICULTY_20_MAN_SCENARIO_N | 27 |
DIFFICULTY_PVEVP_SCENARIO | 29 |
DIFFICULTY_EVENT_SCENARIO_6 | 30 |
DIFFICULTY_WORLD_PVP_SCENARIO_2 | 32 |
DIFFICULTY_TIMEWALKING_RAID | 33 |
DIFFICULTY_PVP | 34 |
DIFFICULTY_NORMAL_ISLAND | 38 |
DIFFICULTY_HEROIC_ISLAND | 39 |
DIFFICULTY_MYTHIC_ISLAND | 40 |
DIFFICULTY_PVP_ISLAND | 45 |
DIFFICULTY_NORMAL_WARFRONT | 147 |
DIFFICULTY_HEROIC_WARFRONT | 149 |
DIFFICULTY_LFR_15TH_ANNIVERSARY | 151 |
DIFFICULTY_VISIONS_OF_NZOTH | 152 |
DIFFICULTY_TEEMING_ISLAND | 153 |
The X position of the areatrigger spawn point.
The Y position of the areatrigger spawn point.
The Z position of the areatrigger spawn point.
The orientation of the areatrigger spawn point. (North = 0.0; South = pi (3.14159))
Mask value. Part of the phasing system
PHASE_USE_FLAGS_NONE = 0x0,
PHASE_USE_FLAGS_ALWAYS_VISIBLE = 0x1,
PHASE_USE_FLAGS_INVERSE = 0x2,
If set the areatrigger is placed in the specific phase.
Only players in the same phase are able to "see" the areatrigger (if PhaseUseFlags does not contain PHASE_USE_FLAGS_ALWAYS_VISIBLE
)
A full list of available phases can be taken from Phase.db2.
Works similar as PhaseId, but the areatrigger can be placed inside multiple Phases this way.
The taken PhaseGroup might contains phases not needed, but are unused inside the phased area anyway.
A full list of available PhaseGroups can be taken from PhaseXPhaseGroup.db2's PhaseGroupID field.
The name of the script that this areatrigger uses, if any. This ties a script from a scripting engine to this areatrigger.
This field is for any comment you want to make about the requirements. It is arbitrary text.
- no description -
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