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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | bigint | unsigned | PRI | NO | 0 | ||
entry | int | unsigned | UNI | NO | 0 | ||
name | mediumtext | YES | NULL | ||||
phaseUseFlags | tinyint | unsigned | NO | 0 | |||
phaseid | int | signed | NO | 0 | |||
phasegroup | int | signed | NO | 0 | |||
ScriptName | varchar(64) | NO | '' |
Unique identifier for transport. When adding a new one, simply use the max(guid)+1.
This is entry to be used for this transport from gameobject_template.entry
It must be a type 15 (MOTransport) game object.
This is an arbitrary name that is only used to describe this transport entry.
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Transports will load static passengers when:
transport moves from inactive to active grid
the grid that transport is currently in becomes active
It will unload static passengers when:
transport moves from active to inactive grid
the grid that transport is currently in unloads
The loading process will get the map from gameobject_template.data6 (SpawnMap), and then creates all creatures and gameobjects that are in the same map.
Creatures and gameobjects spawn points will be used as relative to the transport.
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