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Field | Type | Attributes | Key | Null | Default | Extra | Comment | Source in sniff |
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Entry | int | unsigned | PRI | NO | SMSG_UPDATE_OBJECT | |||
DifficultyID | tinyint | unsigned | PRI | NO | 0 | SMSG_WORLD_SERVER_INFO | ||
LevelScalingDeltaMin | smallint | signed | NO | 0 | SMSG_UPDATE_OBJECT | |||
LevelScalingDeltaMax | smallint | signed | NO | 0 | SMSG_UPDATE_OBJECT | |||
ContentTuningID | int | signed | NO | 0 | SMSG_UPDATE_OBJECT | |||
HealthScalingExpansion | int | signed | NO | 0 | SMSG_QUERY_CREATURE_RESPONSE | |||
HealthModifier | float | NO | 1 | SMSG_QUERY_CREATURE_RESPONSE | ||||
ManaModifier | float | NO | 1 | SMSG_QUERY_CREATURE_RESPONSE | ||||
ArmorModifier | float | NO | 1 | Generated | ||||
DamageModifier | float | NO | 1 | Generated | ||||
CreatureDifficultyID | int | signed | NO | 0 | SMSG_QUERY_CREATURE_RESPONSE | |||
TypeFlags | int | unsigned | NO | 0 | SMSG_QUERY_CREATURE_RESPONSE | |||
TypeFlags2 | int | unsigned | NO | 0 | SMSG_QUERY_CREATURE_RESPONSE | |||
LootID | int | unsigned | NO | 0 | ||||
PickPocketLootID | int | unsigned | NO | 0 | ||||
SkinLootID | int | unsigned | NO | 0 | ||||
GoldMin | int | unsigned | NO | 0 | ||||
GoldMax | int | unsigned | NO | 0 | ||||
StaticFlags1 | int | unsigned | NO | 0 | ||||
StaticFlags2 | int | unsigned | NO | 0 | ||||
StaticFlags3 | int | unsigned | NO | 0 | ||||
StaticFlags4 | int | unsigned | NO | 0 | ||||
StaticFlags5 | int | unsigned | NO | 0 | ||||
StaticFlags6 | int | unsigned | NO | 0 | ||||
StaticFlags7 | int | unsigned | NO | 0 | ||||
StaticFlags8 | int | unsigned | NO | 0 | ||||
VerifiedBuild | int | signed | NO | 0 | Generated |
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Name | Hex | Comment |
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CREATURE_STATIC_FLAG_MOUNTABLE | 0x00000001 | |
CREATURE_STATIC_FLAG_NO_XP | 0x00000002 | CREATURE_FLAG_EXTRA_NO_XP |
CREATURE_STATIC_FLAG_NO_LOOT | 0x00000004 | |
CREATURE_STATIC_FLAG_UNKILLABLE | 0x00000008 | |
CREATURE_STATIC_FLAG_TAMEABLE | 0x00000010 | CREATURE_TYPE_FLAG_TAMEABLE |
CREATURE_STATIC_FLAG_IMMUNE_TO_PC | 0x00000020 | UNIT_FLAG_IMMUNE_TO_PC |
CREATURE_STATIC_FLAG_IMMUNE_TO_NPC | 0x00000040 | UNIT_FLAG_IMMUNE_TO_NPC |
CREATURE_STATIC_FLAG_CAN_WIELD_LOOT | 0x00000080 | |
CREATURE_STATIC_FLAG_SESSILE | 0x00000100 | Rooted movementflag, creature is permanently rooted in place |
CREATURE_STATIC_FLAG_UNINTERACTIBLE | 0x00000200 | UNIT_FLAG_UNINTERACTIBLE |
CREATURE_STATIC_FLAG_NO_AUTOMATIC_REGEN | 0x00000400 | Creatures with that flag uses no UNIT_FLAG2_REGENERATE_POWER |
CREATURE_STATIC_FLAG_DESPAWN_INSTANTLY | 0x00000800 | Creature instantly disappear when killed |
CREATURE_STATIC_FLAG_CORPSE_RAID | 0x00001000 | |
CREATURE_STATIC_FLAG_CREATOR_LOOT | 0x00002000 | Lootable only by creator (engineering dummies) |
CREATURE_STATIC_FLAG_NO_DEFENSE | 0x00004000 | |
CREATURE_STATIC_FLAG_NO_SPELL_DEFENSE | 0x00008000 | |
CREATURE_STATIC_FLAG_BOSS_MOB | 0x00010000 | CREATURE_TYPE_FLAG_BOSS_MOB, original description: Raid Boss Mob |
CREATURE_STATIC_FLAG_COMBAT_PING | 0x00020000 | |
CREATURE_STATIC_FLAG_AQUATIC | 0x00040000 | aka Water Only, creature_template_movement.Ground=0 |
CREATURE_STATIC_FLAG_AMPHIBIOUS | 0x00080000 | Creatures will be able to enter and leave water but can only move on the ocean floor when CREATURE_STATIC_FLAG_CAN_SWIM is not present |
CREATURE_STATIC_FLAG_NO_MELEE_FLEE | 0x00100000 | "No Melee (Flee)" Prevents melee (moves as-if feared, does not make creature passive) |
CREATURE_STATIC_FLAG_VISIBLE_TO_GHOSTS | 0x00200000 | CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS |
CREATURE_STATIC_FLAG_PVP_ENABLING | 0x00400000 | Old UNIT_FLAG_PVP_ENABLING, now UNIT_BYTES_2_OFFSET_PVP_FLAG from UNIT_FIELD_BYTES_2 |
CREATURE_STATIC_FLAG_DO_NOT_PLAY_WOUND_ANIM | 0x00800000 | CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM |
CREATURE_STATIC_FLAG_NO_FACTION_TOOLTIP | 0x01000000 | CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP |
CREATURE_STATIC_FLAG_IGNORE_COMBAT | 0x02000000 | Actually only changes react state to passive |
CREATURE_STATIC_FLAG_ONLY_ATTACK_PVP_ENABLING | 0x04000000 | "Only attack targets that are PvP enabling" |
CREATURE_STATIC_FLAG_CALLS_GUARDS | 0x08000000 | Creature will summon a guard if player is within its aggro range (even if creature doesn't attack per se) |
CREATURE_STATIC_FLAG_CAN_SWIM | 0x10000000 | UnitFlags 0x8000 UNIT_FLAG_CAN_SWIM |
CREATURE_STATIC_FLAG_FLOATING | 0x20000000 | sets DisableGravity movementflag on spawn/reset |
CREATURE_STATIC_FLAG_MORE_AUDIBLE | 0x40000000 | CREATURE_TYPE_FLAG_MORE_AUDIBLE |
CREATURE_STATIC_FLAG_LARGE_AOI | 0x80000000 | UnitFlags2 0x200000 |
Name | Hex | Comment |
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CREATURE_STATIC_FLAG_2_NO_PET_SCALING | 0x00000001 | |
CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT | 0x00000002 | Original description: Force Raid Combat |
CREATURE_STATIC_FLAG_2_LOCK_TAPPERS_TO_RAID_ON_DEATH | 0x00000004 | "Lock Tappers To Raid On Death", toggleable by 'Set "RAID_LOCK_ON_DEATH" flag for unit(s)' action, CREATURE_FLAG_EXTRA_INSTANCE_BIND |
CREATURE_STATIC_FLAG_2_SPELL_ATTACKABLE | 0x00000008 | CREATURE_TYPE_FLAG_SPELL_ATTACKABLE, original description(not valid anymore?): No Harmful Vertex Coloring |
CREATURE_STATIC_FLAG_2_NO_CRUSHING_BLOWS | 0x00000010 | CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS |
CREATURE_STATIC_FLAG_2_NO_OWNER_THREAT | 0x00000020 | |
CREATURE_STATIC_FLAG_2_NO_WOUNDED_SLOWDOWN | 0x00000040 | |
CREATURE_STATIC_FLAG_2_USE_CREATOR_BONUSES | 0x00000080 | |
CREATURE_STATIC_FLAG_2_IGNORE_FEIGN_DEATH | 0x00000100 | CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH |
CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY | 0x00000200 | Ignores SPELL_EFFECT_SANCTUARY |
CREATURE_STATIC_FLAG_2_ACTION_TRIGGERS_WHILE_CHARMED | 0x00000400 | |
CREATURE_STATIC_FLAG_2_INTERACT_WHILE_DEAD | 0x00000800 | CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD |
CREATURE_STATIC_FLAG_2_NO_INTERRUPT_SCHOOL_COOLDOWN | 0x00001000 | |
CREATURE_STATIC_FLAG_2_RETURN_SOUL_SHARD_TO_MASTER_OF_PET | 0x00002000 | |
CREATURE_STATIC_FLAG_2_SKIN_WITH_HERBALISM | 0x00004000 | CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM |
CREATURE_STATIC_FLAG_2_SKIN_WITH_MINING | 0x00008000 | CREATURE_TYPE_FLAG_SKIN_WITH_MINING |
CREATURE_STATIC_FLAG_2_ALERT_CONTENT_TEAM_ON_DEATH | 0x00010000 | |
CREATURE_STATIC_FLAG_2_ALERT_CONTENT_TEAM_AT_90_PCT_HP | 0x00020000 | |
CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT | 0x00040000 | CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT |
CREATURE_STATIC_FLAG_2_PVP_ENABLING_OOC | 0x00080000 | |
CREATURE_STATIC_FLAG_2_NO_DEATH_MESSAGE | 0x00100000 | CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE |
CREATURE_STATIC_FLAG_2_IGNORE_PATHING_FAILURE | 0x00200000 | |
CREATURE_STATIC_FLAG_2_FULL_SPELL_LIST | 0x00400000 | |
CREATURE_STATIC_FLAG_2_DOES_NOT_REDUCE_REPUTATION_FOR_RAIDS | 0x00800000 | |
CREATURE_STATIC_FLAG_2_IGNORE_MISDIRECTION | 0x01000000 | |
CREATURE_STATIC_FLAG_2_HIDE_BODY | 0x02000000 | UNIT_FLAG2_HIDE_BODY |
CREATURE_STATIC_FLAG_2_SPAWN_DEFENSIVE | 0x04000000 | |
CREATURE_STATIC_FLAG_2_SERVER_ONLY | 0x08000000 | |
CREATURE_STATIC_FLAG_2_CAN_SAFE_FALL | 0x10000000 | Original description: No Collision |
CREATURE_STATIC_FLAG_2_CAN_ASSIST | 0x20000000 | CREATURE_TYPE_FLAG_CAN_ASSIST, original description: Player Can Heal/Buff |
CREATURE_STATIC_FLAG_2_NO_SKILL_GAINS | 0x40000000 | CREATURE_FLAG_EXTRA_NO_SKILL_GAINS |
CREATURE_STATIC_FLAG_2_NO_PET_BAR | 0x80000000 | CREATURE_TYPE_FLAG_NO_PET_BAR |
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This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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