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This table holds the start positions of each class-race combinations for all newly created characters.
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| race | tinyint | unsigned | PRI | NO | 0 | ||
| class | tinyint | unsigned | PRI | NO | 0 | ||
| map | smallint | unsigned | NO | 0 | |||
| zone | int | unsigned | NO | 0 | |||
| position_x | float | NO | 0 | ||||
| position_y | float | NO | 0 | ||||
| position_z | float | NO | 0 | ||||
| orientation | float | NO | 0 |
The character's ChrRace ID
| ID | Name |
|---|---|
| 1 | Human |
| 2 | Orc |
| 3 | Dwarf |
| 4 | Night Elf |
| 5 | Undead |
| 6 | Tauren |
| 7 | Gnome |
| 8 | Troll |
| 10 | Blood Elf |
| 11 | Draenei |
The character's ChrClass ID
| ID | Name |
|---|---|
| 1 | Warrior |
| 2 | Paladin |
| 3 | Hunter |
| 4 | Rogue |
| 5 | Priest |
| 6 | Death Knight |
| 7 | Shaman |
| 8 | Mage |
| 9 | Warlock |
| 11 | Druid |
The Map ID the player will start on. It can not be instanceable.
The start zone AreaTable ID.
unused?
The X position.
The Y position.
The Z position.
The direction the new character will be facing.
| North: | 0 / 2π |
6.28319 |
| West: | 0.5π |
1.57080 |
| South: | π |
3.14159 |
| East: | 1.5π |
4.71239 |
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