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This table holds information on what default actions a brand new character should start out with. Each race-class combination can have a different default starting setup.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
race | tinyint | unsigned | PRI | NO | 0 | ||
class | tinyint | unsigned | PRI | NO | 0 | ||
button | smallint | unsigned | PRI | NO | 0 | ||
action | int | unsigned | NO | 0 | |||
type | smallint | unsigned | NO | 0 |
The character's ChrRace ID
ID | Name |
---|---|
1 | Human |
2 | Orc |
3 | Dwarf |
4 | Night Elf |
5 | Undead |
6 | Tauren |
7 | Gnome |
8 | Troll |
10 | Blood Elf |
11 | Draenei |
The character's ChrClass ID
ID | Name |
---|---|
1 | Warrior |
2 | Paladin |
3 | Hunter |
4 | Rogue |
5 | Priest |
6 | Death Knight |
7 | Shaman |
8 | Mage |
9 | Warlock |
11 | Druid |
The ID of the slot on the action bar where the action icon will be placed.
Special bars are used for stances, auras, pets, stealth, and other similar special modes.
Button IDs | Set (key) | Comment |
---|---|---|
0-11 | 1 (SHIFT + 1) | |
12-23 | 2 (SHIFT + 2) | |
24-35 | 3 (SHIFT + 3) | Right Side Bar |
36-47 | 4 (SHIFT + 4) | Right Side Bar 2 |
48-59 | 5 (SHIFT + 5) | Bottom Right Bar |
60-71 | 6 (SHIFT + 6) | Bottom Left Bar |
72-83 | 1 SpecialA | |
84-95 | 1 SpecialB | |
96-107 | 1 SpecialC | |
108-119 | 1 SpecialD |
Depending on the type value:
The type of action:
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