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This table provides additional parameters to each gameobject on a per spawn basis.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | int | unsigned | PRI | NO | 0 | ||
parent_rotation0 | float | NO | 0 | ||||
parent_rotation1 | float | NO | 0 | ||||
parent_rotation2 | float | NO | 0 | ||||
parent_rotation3 | float | NO | 1 | ||||
invisibilityType | tinyint | unsigned | NO | 0 | |||
invisibilityValue | int | unsigned | NO | 0 |
refers to gameobject.guid
parentRotation.x
-1 <= x <= 1
parentRotation.y
-1 <= y <= 1
parentRotation.z
-1 <= z <= 1
parentRotation.w
-1 <= w <= 1
excerpt from enum InvisibilityType
ID | Name |
---|---|
0 | INVISIBILITY_GENERAL |
3 | INVISIBILITY_TRAP |
6 | INVISIBILITY_DRUNK |
The larger the value the harder it is to detect this gameobject.
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