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Comes from sniffs.
This table manages the area and point markers for quest objectives.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
QuestID | int | unsigned | PRI | NO | 0 | ||
id | int | unsigned | PRI | NO | 0 | ||
ObjectiveIndex | int | signed | NO | 0 | |||
MapID | int | unsigned | NO | 0 | |||
WorldMapAreaId | int | unsigned | NO | 0 | |||
Floor | int | unsigned | NO | 0 | |||
Priority | int | unsigned | NO | 0 | |||
Flags | int | unsigned | NO | 0 | |||
VerifiedBuild | smallint | signed | YES | 0 |
The Quest Id from quest_template.ID
Used to group multiple entries from quest_poi_points.QuestID. It is the id of the POI.
If -1
, it's the position of the npc where you can complete the quest.
The Map id from Map.dbc to display the POI on.
An id from WorldMapArea.dbc, matching MapID, to disply the POI on.
If the area is has multiple levels, the floor with the POI. (see DungeonMap.dbc)
unknown / just sent to client
unknown / just sent to client
Same as AreaPOI.dbc/Flags ?
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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