This table contains the description of creatures movements, where the creature can move and attack.
|InteractionPauseTimer||int||unsigned||YES||NULL||Time (in milliseconds) during which creature will not move after interaction with player|
Time (in milliseconds) during which the creature will not move after interaction with player.
- Rooted creature that doesn't fall once dead must use
Swim=1if above water)
- Rooted creature that falls once dead must use
Note: You can override this values for a specific spawn in the table: creature_movement_override