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Contains all the teleport triggers definition. This table is used to complete .dbc file information.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | int | unsigned | PRI | NO | 0 | ||
Name | mediumtext | MUL | YES | NULL | |||
target_map | smallint | unsigned | NO | 0 | |||
target_position_x | float | NO | 0 | ||||
target_position_y | float | NO | 0 | ||||
target_position_z | float | NO | 0 | ||||
target_orientation | float | NO | 0 | ||||
VerifiedBuild | int | signed | YES | NULL |
This is the AreaTrigger ID.
Name of the trigger. This can be an arbitrary name, and is for descriptive purposes only.
Target Map ID of the trigger.
X coordinate for the target destination of the trigger.
Y coordinate for the target destination of the trigger.
Z coordinate for the target destination of the trigger.
Orientation the player will get when appearing at this location.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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