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This table contains all GAMEOBJECT_TYPE_MO_TRANSPORT (15) (Boats and Zeppelins).
All other transport types have their frame time read from TransportAnimation.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | int | unsigned | PRI | NO | auto_increment | ||
entry | int | unsigned | UNI | NO | 0 | ||
name | mediumtext | YES | NULL | ||||
ScriptName | char(64) | NO | '' |
Unique identifier for transport. When adding a new one, simply use the max(guid) + 1
.
This is the gameobject entry to be used for this transport. It must be of type GAMEOBJECT_TYPE_MO_TRANSPORT (15).
This is an arbitrary name that is only used to describe this transport entry.
The ScriptName for when scripting it in the core.
Static Passengers (NPCs):
Transports will load static passengers when:
It will unload static passengers when:
The loading process will get the map from gameobject_template.data6 (mapID), and then creates all creatures and gameobjects that are in the same map.
Creatures and gameobjects spawn points will be used as relative to the transport.
Note: Transports have their own map: https://wow.tools/dbc/?dbc=map&build=3.3.5.12340#page=1&colFilter[1]=Transport
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