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Enable a trigger when player enters a city or tavern. This causes the player to enter a resting state.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
id | int | unsigned | PRI | NO | 0 | Identifier | |
name | mediumtext | YES | NULL |
This is the AreaTrigger ID.
Name of the city or tavern. This is purely for descriptive purposes.
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