Back to 'trainer_locale' Return to world Go to 'transports'
This table contains all the trainer spell entries.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
TrainerId | int | unsigned | PRI | NO | 0 | ||
SpellId | int | unsigned | PRI | NO | 0 | ||
MoneyCost | int | unsigned | NO | 0 | |||
ReqSkillLine | int | unsigned | NO | 0 | |||
ReqSkillRank | int | unsigned | NO | 0 | |||
ReqAbility1 | int | unsigned | NO | 0 | |||
ReqAbility2 | int | unsigned | NO | 0 | |||
ReqAbility3 | int | unsigned | NO | 0 | |||
ReqLevel | tinyint | unsigned | NO | 0 | |||
VerifiedBuild | int | signed | YES | NULL |
references trainer.id
The Spell ID being taught.
The cost in copper for the spell being taught.
The SkillLine ID the player ist requird to have.
SkillLine excerpt
ID | Name |
---|---|
129 | First Aid |
164 | Blacksmithing |
165 | Leatherworking |
171 | Alchemy |
182 | Herbalism |
185 | Cooking |
186 | Mining |
197 | Tailoring |
202 | Engineering |
333 | Enchanting |
356 | Fishing |
393 | Skinning |
633 | Lockpicking |
755 | Jewelcrafting |
773 | Inscription |
776 | Runeforging |
The minimum level of skill points in ReqSkillLine required to be taught the spell.
A Spell ID the player is required to know.
The required player level to learn this spell.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.