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This table (ref https://github.com/TrinityCore/TrinityCore/commit/60e87db) will have everything you need for your scripts' texts, such as: gossips, creature texts and npc_texts.
Its purpose is (will be) used as a globalized table containing the texts as mentionned above, and things like their sounds, their emotes and the languages in which the texts should be said.
All the values are from sniffs (ADBVerified) so, don't add things in it - Kinzcool.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | mediumint | unsigned | PRI | NO | 0 | ||
LanguageID | mediumint | unsigned | NO | 0 | |||
Text | longtext | YES | NULL | ||||
Text1 | longtext | YES | NULL | ||||
EmoteID1 | mediumint | unsigned | NO | 0 | |||
EmoteID2 | mediumint | unsigned | NO | 0 | |||
EmoteID3 | mediumint | unsigned | NO | 0 | |||
EmoteDelay1 | mediumint | unsigned | NO | 0 | |||
EmoteDelay2 | mediumint | unsigned | NO | 0 | |||
EmoteDelay3 | mediumint | unsigned | NO | 0 | |||
SoundEntriesID | mediumint | unsigned | NO | 0 | |||
EmotesID | mediumint | unsigned | NO | 0 | |||
Flags | mediumint | unsigned | NO | 0 | |||
VerifiedBuild | int | signed | NO | 0 |
Self description.
The language in which the text will be broadcasted. (see Languages.dbc)
ID | Language | ID | Language | |
---|---|---|---|---|
1 | Orcish | 12 | Kalimag | |
2 | Darnassian | 13 | Gnomish | |
3 | Taurahe | 14 | Troll | |
6 | Dwarvish | 33 | Gutterspeak | |
7 | Common | 35 | Draenei | |
8 | Demonic | 36 | Zombie | |
9 | Titan | 37 | Gnomish Binary | |
10 | Thalassian | 38 | Goblin Binary | |
11 | Draconic |
The text that the creature will broadcast.
The alternative text that the creature will broadcast.
The emotes played when the texts are broadcasted. (see Emotes.dbc)
The delays of the broadcasted emotes.
The sounds played when the texts are broadcasted. (see SoundEntries.dbc)
- no description -
- no description -
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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