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Contains all creature instances that have to be spawned/unspawned during defined game events.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
eventEntry | tinyint | signed | PRI | NO | Entry of the game event. Put negative entry to remove during event. | ||
guid | int | unsigned | PRI | NO |
refers to game_event.eventEntry
refers to creature.guid
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