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Each unique pool is defined in this table.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
entry | mediumint | unsigned | PRI | NO | 0 | Pool entry | |
max_limit | int | unsigned | NO | 0 | Max number of objects (0) is no limit | ||
description | varchar(255) | YES | NULL |
The pool ID. This is an arbitrary number that is only used to link the gameobjects, creatures or quests in this pool.
This is the maximum number of objects in this pool that should be spawned at a time.
0 is no limit.
Field describes the basic information about what the pool refers to.
Example: Aotona Rare Spawn (1 out 6)
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