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This table holds static information on all current instances that have not yet been reset.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
id | int | unsigned | PRI | NO | 0 | ||
map | smallint | unsigned | MUL | NO | 0 | ||
resettime | bigint | unsigned | MUL | NO | 0 | ||
difficulty | tinyint | unsigned | MUL | NO | 0 | ||
completedEncounters | int | unsigned | NO | 0 | |||
data | tinytext | NO |
The instance ID. This number is unique to every instance.
The Map ID the instance is in.
The Unix timestamp when the instance will be reset. This field is zero for raid and heroic instances.
The resettime of raid and heroic instances for every specific group is stored in instance_reset.
ID | Name |
---|---|
0 | RAID_DIFFICULTY_10MAN_NORMAL / DUNGEON_DIFFICULTY_NORMAL |
1 | RAID_DIFFICULTY_25MAN_NORMAL / DUNGEON_DIFFICULTY_HEROIC |
2 | RAID_DIFFICULTY_10MAN_HEROIC |
3 | RAID_DIFFICULTY_25MAN_HEROIC |
Bitmask of completed encounters, where EncounterBit is DungeonEncounter OrderIndex of the matching entry.
completedEncounters |= 1 << EncounterBit;
String of space separated values in 3 parts
DataHeader
from InstanceMapScript header file (usually instance shorthand)Back to 'guild_rank' Return to characters Go to 'instance_reset'