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This table contains all the equipment combinations that can be set for each creature.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
CreatureID | int | unsigned | PRI | NO | 0 | ||
ID | tinyint | unsigned | PRI | NO | 1 | ||
ItemID1 | int | unsigned | NO | 0 | |||
ItemID2 | int | unsigned | NO | 0 | |||
ItemID3 | int | unsigned | NO | 0 | |||
VerifiedBuild | int | signed | YES | NULL |
The immediate corresponding entryid to creature_template table.
An additional identifier for each individual entry, enabling multiple equipments for one creature entry. Counter must start with 1 and increment accordingly.
This is the Item ID of the equipment used in the right hand slot.
This is the Item ID of the equipment used in the left hand slot.
This is the Item ID of the equipment used in the ranged slot.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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