This table allows to group mobs. Members of group will follow others, and attack their targets.
creature GUID of the group leader
creature GUID of a group member
Maximum distance between group leader and member
Angle between leader and member
Note: Only degrees are used! Values should be between 0 and 360
Sets group member behaviours, values are:
|If any creature from group is attacked, members won't assist
|Group member will assist only their leader if attacked.
|Group members will assist all group members
|Everyone assists everyone and member don't follow the leader
|Noone assists noone and member follow the leader
|Everyone assists everyone and member follow the leader
These values are used to set leaderGUID pre ending path points for memberGUID's where the path is a straight return path and memberGUID's should not crossover to other side of leaderGUID on direction change.
If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point_1 = 4 and point_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path.
1 2 3 4 5
8 7 6