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This table is used for quests offering rewards without any required quest items (no item delivery involved).
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | int | unsigned | PRI | NO | 0 | ||
Emote1 | smallint | unsigned | NO | 0 | |||
Emote2 | smallint | unsigned | NO | 0 | |||
Emote3 | smallint | unsigned | NO | 0 | |||
Emote4 | smallint | unsigned | NO | 0 | |||
EmoteDelay1 | int | unsigned | NO | 0 | |||
EmoteDelay2 | int | unsigned | NO | 0 | |||
EmoteDelay3 | int | unsigned | NO | 0 | |||
EmoteDelay4 | int | unsigned | NO | 0 | |||
RewardText | mediumtext | YES | NULL | ||||
VerifiedBuild | int | signed | NO | 0 |
references quest_template.ID
Emote ID played by NPC.
Emote delay in milliseconds.
Quest gossip text shown when turning in a quest where no item delivery is involved.
Some of the quests are just a reward pick-up without the need to accept an initial new quest.
Such quests can be either class specific, repeatable or quest item retrieval in case of lost items.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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