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This table adds greeting behavior to an NPC or an Gameobject.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
ID | int | unsigned | PRI | NO | 0 | ||
Type | tinyint | unsigned | PRI | NO | 0 | ||
GreetEmoteType | smallint | unsigned | NO | 0 | |||
GreetEmoteDelay | int | unsigned | NO | 0 | |||
Greeting | mediumtext | YES | NULL | ||||
VerifiedBuild | int | signed | YES | NULL |
Quest NPC Emote ID
Emote delay in milliseconds.
Text to display.
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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