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This table contains a list of teleport locations that can be used with the .tele command in-game. Entries in this table can be added/deleted manually or with the .tele add/.tele delete commands.
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| id | int | unsigned | PRI | NO | |||
| position_x | float | NO | 0 | ||||
| position_y | float | NO | 0 | ||||
| position_z | float | NO | 0 | ||||
| orientation | float | NO | 0 | ||||
| map | smallint | unsigned | NO | 0 | |||
| name | varchar(100) | NO | '' |
The ID of the teleport location. This number is unique to every location added.
The x-axis coordinate of the teleport location. This can be attained by using the .gps command.
The y-axis coordinate of the teleport location. This can be attained by using the .gps command.
The z-axis coordinate of the teleport location. This can be attained by using the .gps command.
The direction that the player will face after arriving at the teleport location. This can be attained by using the .gps command.
(North = 0, South = 3.14159)
The Map ID of the location.
The name given to the location. The name must not have a space as this will be read in from the .tele command.
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