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Stores the status of running game events.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
eventEntry | tinyint | unsigned | PRI | NO | |||
state | tinyint | unsigned | NO | 1 | |||
next_start | int | unsigned | NO | 0 |
references game_event.eventEntry
ID | Name | Comment |
---|---|---|
0 | GAMEEVENT_NORMAL | standard game events |
1 | GAMEEVENT_WORLD_INACTIVE | not yet started |
2 | GAMEEVENT_WORLD_CONDITIONS | condition matching phase |
3 | GAMEEVENT_WORLD_NEXTPHASE | conditions are met, now 'length' timer to start next event |
4 | GAMEEVENT_WORLD_FINISHED | next events are started, unapply this one |
5 | GAMEEVENT_INTERNAL | never handled in update |
Unix timestamp when the followup event should start, if any.
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